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Rev | Author | Line No. | Line |
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14149 | czzmrn | 1 | Multiplications #1 |
2 | games with multiplications |
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3 | ??, 2019 |
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4 | 1 |
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5 | E3 |
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6 | elementary_mathematics |
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7 | number,operation |
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8 | Marina, Cazzola |
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9 | wims@unimib.it |
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10 | Play with maths |
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11 | |||
12 | :H3/algebra/arithtable.en |
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13 | exo=partial2x2&confparm1=1&confparm2=4&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1 |
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14 | 10 |
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15 | 1 |
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16 | Magic table 1 |
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17 | Drag the numbers into the table so that the products of the rows and of the columns are the given numbers. |
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18 | |||
19 | :H3/algebra/arithtable.en |
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20 | exo=table2x2&confparm1=1&confparm2=4&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1 |
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21 | 10 |
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22 | 1 |
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23 | Magic table 2 |
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24 | Drag all the numbers into the table so that the products of the rows and of the columns are the given numbers. |
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25 | |||
26 | :H3/algebra/arithtable.en |
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27 | exo=typed2x2&confparm1=1&confparm2=4&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1 |
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28 | 10 |
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29 | 1 |
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30 | Magic table 3 |
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31 | Find the missing numbers in the table so that products of the rows and of the columns are the given numbers. |
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32 | |||
33 | :H3/algebra/arithtable.en |
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34 | exo=partial2x4&confparm1=1&confparm2=4&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1 |
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35 | 10 |
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36 | 1 |
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37 | Magic table 4 |
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38 | Again, drag all the numbers into the table so that the products of the rows and of the columns are the given numbers. |
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39 | |||
40 | :H3/algebra/arithtable.en |
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41 | exo=table2x4&confparm1=1&confparm2=4&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1 |
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42 | 10 |
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43 | 1 |
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44 | Magic table 5 |
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45 | Again, drag all the numbers into the table so that the products of the rows and of the columns are the given numbers. |
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46 | |||
47 | :H3/algebra/arithtable.en |
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48 | exo=typed2x4&confparm1=1&confparm2=4&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1 |
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49 | 10 |
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50 | 1 |
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51 | Magic table 6 |
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52 | Again, find the missing numbers in the table so that products of the rows and of the columns are the given numbers. |