Subversion Repositories wimsdev

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Ignore whitespace Rev 14148 → Rev 14149

/trunk/wims/log/classes/1097/.def
0,0 → 1,69
!set class_defined=yes
!set class_domain=elementary_mathematics
!set class_keywords=spatial_skill,elementary_geometry,number,operation,2_shape
!set class_sheetadress=E3
!set class_information=Play with maths, mathematical games
!set class_creation=20190319
!set class_password=
!set class_creator=127.0.0.1
!set class_secure=all
!set class_external_auth=
!set class_mixed_external_auth=
!set class_cas_auth=
!set class_supervisor=Marina Cazzola
!set class_description=from 6 to 10 years
!set class_institution=Play with maths
!set class_lang=en
!set class_email=marina.cazzola@unimib.it
!set class_expiration=20200319
!set class_limit=100
!set class_topscores=0
!set class_superclass=
!set class_type=0
!set class_level=E3
!set class_parent=
!set class_typename=class
!set class_bgcolor=
!set class_bgimg=
!set class_scorecolor=#ffffff, #ff0000, #ff0000, #ff0000, #eba119, #ffff00, #d4ea2e, #4fc618, #24b115, #199d38, #197839, #d3d3d3
!set class_css=-theme-
!set class_logo=
!set class_logoside=
!set class_refcolor=
!set class_ref_menucolor=
!set class_ref_button_color=
!set class_ref_button_bgcolor=
!set class_ref_button_help_color=
!set class_ref_button_help_bgcolor=
!set class_theme=standard
!set class_theme_icon=
!set class_sendmailteacher=no
!set class_=
!set class_ldap_auth=
!set class_ldap_port=
!set class_ldap_version=
!set class_ldap_base=
!set class_ldap_branch=
!set class_ldap_uid=
!set class_ldap_accreditation=
!set class_ldap_login=
!set class_ldap_photourl=
!set class_ldap_regnum=
!set class_ldap_email=
!set class_anonymtopscores=no
!set class_option=
!set class_lock=
!set class_homepage=
!set class_exolog=2
!set class_examlog=7
!set class_examshow=yes
!set class_authscoresuspend=yes
!set class_exotitleform=3
!set class_supconnectshowed=no
!set class_examscore_withoutip=no
!set class_allowcloning=no
!set class_cloningpwd=
!set class_regvars=
!set class_connections=
!set class_authidp=
!set class_php_auth=
/trunk/wims/log/classes/1097/.userlist
0,0 → 1,0
:Anonymous,Visitor,anonymous
/trunk/wims/log/classes/1097/.userlist_external
--- classes/1097/.usernextlist (nonexistent)
+++ classes/1097/.usernextlist (revision 14149)
@@ -0,0 +1 @@
+anonymous:anonymous
/trunk/wims/log/classes/1097/.userprevlist
0,0 → 1,0
anonymous:anonymous
/trunk/wims/log/classes/1097/.users/anonymous
0,0 → 1,7
!set user_lastname=Visitor
!set user_firstname=Anonymus
!set user_password=anonymous
!set user_email=
!set user_exists=yes
!set user_lastmsg=20190517173355
!set user_opts=5210
/trunk/wims/log/classes/1097/Exindex
0,0 → 1,4
!set exolist =!char 1 to -2 of
!set titlelist=!char 1 to -2 of
!set exototal =!itemcnt $exolist
 
/trunk/wims/log/classes/1097/Extitles
0,0 → 1,0
 
/trunk/wims/log/classes/1097/content.html
0,0 → 1,0
<!-- This file is automatically generated. Do not edit! -->
/trunk/wims/log/classes/1097/doc/.index
0,0 → 1,0
 
/trunk/wims/log/classes/1097/exams/.eseverity
0,0 → 1,0
 
/trunk/wims/log/classes/1097/home_search2
0,0 → 1,2
search_level_from=13
search_level_to=15
/trunk/wims/log/classes/1097/livret/.def
0,0 → 1,5
!set livret_title=
!set livret_description=
!set livret_defined=yes
!set livret_scoreview=-1
!set livret_scoreoption=class
/trunk/wims/log/classes/1097/neighbors
0,0 → 1,10
n_sup=all
n_part=all
sharable_exo=yes
sharable_sheet=yes
sharable_exam=yes
sharable_doc=
sharable_forum=
sharable_user=
sharable_motd=
sharable_all=
/trunk/wims/log/classes/1097/scoreavg
0,0 → 1,21
1561044909
100000 0 0 100000 0 0 100000 0 0
2 100000 0 0
5 100000 0 0
6 100000 0 0
7 100000 0 0
8 100000 0 0
10 100000 0 0
11 100000 0 0
12 100000 0 0
13 100000 0 0
14 100000 0 0
3 100000 0 0
1 100000 0 0
4 100000 0 0
9 100000 0 0
15 100000 0 0
16 100000 0 0
17 100000 0 0
18 100000 0 0
19 100000 0 0
/trunk/wims/log/classes/1097/seq/.def
0,0 → 1,5
!set sequence_defined=yes
!set sequence_Title=Games
!set sequence_reverse=no
!set sequence_description=
!set sequence_open=yes
/trunk/wims/log/classes/1097/seq/.seqinverse
0,0 → 1,19
sheet 2:1
sheet 5:1
sheet 6:1
sheet 7:1
sheet 8:1
sheet 10:1
sheet 11:1
sheet 12:1
sheet 13:1
sheet 14:1
sheet 3:2
sheet 1:2
sheet 4:2
sheet 9:2
sheet 15:2
sheet 16:2
sheet 17:2
sheet 18:2
sheet 19:2
/trunk/wims/log/classes/1097/seq/.sequence1
0,0 → 1,4
:Numbers
Numbers and operations challenges
sheet 2,sheet 5,sheet 6,sheet 7,sheet 8,sheet 10,sheet 11,sheet 12,sheet 13,sheet 14
1
/trunk/wims/log/classes/1097/seq/.sequence2
0,0 → 1,4
:Space
Spatial references and shapes challenges
sheet 3,sheet 1,sheet 4,sheet 9,sheet 15,sheet 16,sheet 17,sheet 18,sheet 19
1
/trunk/wims/log/classes/1097/seq/.sequences
0,0 → 1,4
2
1,sheet 2,sheet 5,sheet 6,sheet 7,sheet 8,sheet 10,sheet 11,sheet 12,sheet 13,sheet 14
2,sheet 3,sheet 1,sheet 4,sheet 9,sheet 15,sheet 16,sheet 17,sheet 18,sheet 19
 
/trunk/wims/log/classes/1097/sheets/.require
0,0 → 1,19
10 10 10 10
10 10 10 10 10 10 10
10 10 10
10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10
10 10 10
10 10 10 10 10
10 10 10 10 10 10
10 10 10 10 10
10 10 10 10 10 10
10 10 10 10 10 10
10 10 10 10 10 10
10 10 10 10 10
10 10 10 10 10
10 10 10 10 10
10 10 10 10 10
10 10 10 10 10
/trunk/wims/log/classes/1097/sheets/.severity
0,0 → 1,20
10
1 0 1
1 0 1
1 0 1
1 0 1
1 0 1
1 0 1
1 0 1
1 0 1
1 0 1
1 0 1
1 0 1
1 0 1
1 0 1
1 0 1
1 0 1
1 0 1
1 2 1
1 2 1
1 2 1
/trunk/wims/log/classes/1097/sheets/.sheet1
0,0 → 1,38
Paths #1
games with paths
??, 2019
1
E3
elementary_mathematics
elementary_geometry,spatial_skill
Marina, Cazzola
wims@unimib.it
Play with maths
 
:E3/geometry/oefspatial.fr
exo=deplacement1&qnum=1&scoredelay=&seedrepeat=0&intro_expert=yes&intro_expow=1&intro_sepow=1&intro_precw=0.9&intro_good=0&intro_sol=0&intro_feed=1&intro_hint=1&intro_qcmpresent=4&intro_check=1&intro_check=2
10
1
Use the compass (level 1)
Follow the directions on the compass and draw the path.
 
:E3/geometry/oefspatial.fr
exo=deplacement2&qnum=1&scoredelay=&seedrepeat=0&intro_expert=yes&intro_expow=1&intro_sepow=1&intro_precw=0.9&intro_good=0&intro_sol=0&intro_feed=1&intro_hint=1&intro_qcmpresent=4&intro_check=1&intro_check=2
10
1
Use the compass (level 2)
Follow the directions on the compass and find the destination.
:E3/geometry/oefspatial.fr
exo=deplacement3&qnum=1&scoredelay=&qcmlevel=1
10
1
Use the compass (level 3)
Follow the directions on the compass and find the destination.
 
:E3/geometry/oefspatial.fr
exo=deplacement7&qnum=1&scoredelay=&qcmlevel=1
10
1
Segui le frecce
<p>Follow the arrows and find the destination.</p>
 
/trunk/wims/log/classes/1097/sheets/.sheet10
0,0 → 1,52
Multiplications #1
games with multiplications
??, 2019
1
E3
elementary_mathematics
number,operation
Marina, Cazzola
wims@unimib.it
Play with maths
 
:H3/algebra/arithtable.en
exo=partial2x2&confparm1=1&confparm2=4&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 1
Drag the numbers into the table so that the products of the rows and of the columns are the given numbers.
 
:H3/algebra/arithtable.en
exo=table2x2&confparm1=1&confparm2=4&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 2
Drag all the numbers into the table so that the products of the rows and of the columns are the given numbers.
 
:H3/algebra/arithtable.en
exo=typed2x2&confparm1=1&confparm2=4&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 3
Find the missing numbers in the table so that products of the rows and of the columns are the given numbers.
 
:H3/algebra/arithtable.en
exo=partial2x4&confparm1=1&confparm2=4&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 4
Again, drag all the numbers into the table so that the products of the rows and of the columns are the given numbers.
 
:H3/algebra/arithtable.en
exo=table2x4&confparm1=1&confparm2=4&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 5
Again, drag all the numbers into the table so that the products of the rows and of the columns are the given numbers.
 
:H3/algebra/arithtable.en
exo=typed2x4&confparm1=1&confparm2=4&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 6
Again, find the missing numbers in the table so that products of the rows and of the columns are the given numbers.
/trunk/wims/log/classes/1097/sheets/.sheet11
0,0 → 1,45
Multiplications #2
games with multiplicationsgiochi con le moltiplicazioni
??, 2019
1
E3
elementary_mathematics
number,operation
Marina, Cazzola
wims@unimib.it
Play with maths
 
:H3/algebra/arithtable.en
exo=partial3x4&confparm1=1&confparm2=4&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 1
Drag the numbers into the table so that the products of the rows and of the columns are the given numbers.
 
:H3/algebra/arithtable.en
exo=table3x4&confparm1=1&confparm2=4&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 2
Drag all the numbers into the table so that the products of the rows and of the columns are the given numbers.
 
:H3/algebra/arithtable.en
exo=typed3x4&confparm1=1&confparm2=4&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 3
Find the missing numbers in the table so that products of the rows and of the columns are the given numbers.
 
:H3/algebra/arithtable.en
exo=table3x3&confparm1=2&confparm2=4&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 4
Again, drag all the numbers into the table so that the products of the rows and of the columns are the given numbers. Carefull: the numbers are getting bigger and bigger!
 
:H3/algebra/arithtable.en
exo=partial3x3&confparm1=2&confparm2=4&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 5
Again, drag all the numbers into the table so that products of the rows and of the columns are the given numbers. Carefull: the numbers are getting bigger and bigger!
/trunk/wims/log/classes/1097/sheets/.sheet12
0,0 → 1,54
Multiplications #3
games with multiplications
??, 2019
1
E3
elementary_mathematics
number,operation,fraction
Marina, Cazzola
wims@unimib.it
Play with maths
 
:H3/algebra/arithtable.en
exo=partial2x3&confparm1=11&confparm2=4&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 1
Drag the fractions into the table so that the products of the rows and of the columns are the given numbers.
 
:H3/algebra/arithtable.en
exo=table2x4&confparm1=11&confparm2=4&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 2
Drag all the fractions into the table so that the products of the rows and of the columns are the given numbers.
 
:H3/algebra/arithtable.en
exo=typed2x3&confparm1=11&confparm2=4&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 3
Find the missing fractions in the table so that products of the rows and of the columns are the given numbers.
 
:H3/algebra/arithtable.en
exo=partial3x4&confparm1=11&confparm2=4&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 4
Drag the missing fractions into so that products of the rows and of the columns are the given numbers. Carefull: the numbers are getting bigger and bigger!
 
:H3/algebra/arithtable.en
exo=table3x5&confparm1=11&confparm2=4&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 5
Again, drag the missing fractions into so that products of the rows and of the columns are the given numbers. Carefull: the numbers are getting bigger and bigger!
 
 
:H3/algebra/arithtable.en
exo=typed3x4&confparm1=11&confparm2=4&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 6
Find all the missing fractions in the table so that products of the rows and of the columns are the given numbers. Carefull: the numbers are getting bigger and bigger!
 
/trunk/wims/log/classes/1097/sheets/.sheet13
0,0 → 1,54
Operations #1
games with sums and products
??, 2019
1
E3
elementary_mathematics
number,operation
Marina, Cazzola
wims@unimib.it
Play with maths
 
:H3/algebra/arithtable.en
exo=table2x3&confparm1=1&confparm2=2&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 1
Fill in the table according to the given instruction.
 
:H3/algebra/arithtable.en
exo=partial2x3&confparm1=1&confparm2=3&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 2
Fill in the table according to the given instruction.
 
:H3/algebra/arithtable.en
exo=typed2x4&confparm1=1&confparm2=3&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 3
Fill in the table according to the given instruction.
 
:H3/algebra/arithtable.en
exo=table2x6&confparm1=1&confparm2=2&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 4
Fill in the table according to the given instruction.
 
:H3/algebra/arithtable.en
exo=partial2x4&confparm1=1&confparm2=2&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 5
Fill in the table according to the given instruction.
 
:H3/algebra/arithtable.en
exo=typed2x4&confparm1=1&confparm2=2&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 6
Fill in the table according to the given instruction.
 
 
/trunk/wims/log/classes/1097/sheets/.sheet14
0,0 → 1,47
Operations #2
games with sums and products
??, 2019
1
E3
elementary_mathematics
number,operation,fraction
Marina, Cazzola
wims@unimib.it
Play with maths
 
:H3/algebra/arithtable.en
exo=table2x3&confparm1=11&confparm2=2&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 1
Fill in the table according to the given instruction.
:H3/algebra/arithtable.en
exo=partial2x3&confparm1=11&confparm2=3&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 2
Fill in the table according to the given instruction.
:H3/algebra/arithtable.en
exo=typed2x4&confparm1=11&confparm2=3&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 3
Fill in the table according to the given instruction.
:H3/algebra/arithtable.en
exo=table2x6&confparm1=11&confparm2=2&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 4
Fill in the table according to the given instruction.
:H3/algebra/arithtable.en
exo=partial2x4&confparm1=11&confparm2=2&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 5
Fill in the table according to the given instruction.
:H3/algebra/arithtable.en
exo=typed2x4&confparm1=11&confparm2=2&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Magic table 6
Fill in the table according to the given instruction.
/trunk/wims/log/classes/1097/sheets/.sheet15
0,0 → 1,50
Shapes
games in geometry
??, 2019
1
E3
elementary_mathematics
elementary_geometry,2_shape
Marina, Cazzola
wims@unimib.it
Play with maths
 
:E3/geometry/oefgeo2D.fr
exo=tracerect2&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Rectangle
Trace a rectangle following the instruction. <br/><strong>NOTE</strong> you need to click on the four vertices of the rectangle and then again on the first one so to "close" the line.
 
:E3/geometry/oefgeo2D.fr
exo=tracecircle&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Circle
Trace a circle following the instruction.
 
:E3/geometry/oefgeo2D.fr
exo=tracetrirect&qnum=1&scoredelay=&qcmlevel=1
10
1
Right triangle
Trace a right angled triangle (you know what it is, don't you?). <br/><strong>NOTE</strong> you need to click on the three vertices of the triangle and then again on the first one so to "close" the line.
 
:E3/geometry/oefgeo2D.fr
exo=tracetri&qnum=1&scoredelay=&qcmlevel=1
10
1
Non-right triangle
Now trace a triangle which is <strong>not</strong> right angled. <br/><strong>NOTE</strong> you need to click on the three vertices of the triangle and then again on the first one so to "close" the line.
 
 
:E3/geometry/oefgeo2D.fr
exo=centre&qnum=1&scoredelay=&qcmlevel=1
10
1
Center of the circle
You know what the centre of a circle is, don't you? Show it!
 
 
 
 
/trunk/wims/log/classes/1097/sheets/.sheet16
0,0 → 1,46
Tiding up
games in geometry
??, 2019
1
E3
elementary_mathematics
elementary_geometry,spatial_skill
Marina, Cazzola
wims@unimib.it
Play with maths
 
:E3/geometry/oefgeo2D.fr
exo=circle1&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Collect the points with a circle #1
You'll be shown many points. You need to find a way of collecting them in a circle, following the instruction.
 
:E3/geometry/oefgeo2D.fr
exo=circle2&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Collect the points with a circle #2
You'll be shown many points. You need to find a way of collecting them in a circle, following the instruction. But this time you will need some initiative on your part.
 
:E3/geometry/oefgeo2D.fr
exo=line3&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Collect the points with a line #1
You'll be shown many points. You need to draw a straight line following the instruction. Count the points on each side of the line.
 
:E3/geometry/oefgeo2D.fr
exo=line4&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Collect the points with a line #2
You'll be shown many points. You need to draw a straight line following the instruction. You need to collect the exact number of points as instructed.
 
:E3/geometry/oefgeo2D.fr
exo=line5&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Collect the points with a line #3
You'll be shown many points. You need to draw a straight line following the instruction. You need to collect the exact number of points as instructed. But this time you will need some initiative on your part.
 
/trunk/wims/log/classes/1097/sheets/.sheet17
0,0 → 1,45
Triangles #1
games in geometry
??, 2019
1
E3
elementary_mathematics
elementary_geometry,2_shape,triangles
Marina, Cazzola
wims@unimib.it
Play with maths
 
:E4/geometry/oefpolyqq.it
exo=triiso&qnum=1&scoredelay=&seedrepeat=0&intro_expert=yes&intro_expow=1&intro_sepow=1&intro_precw=0.9&intro_good=0&intro_sol=0&intro_feed=1&intro_hint=1&intro_qcmpresent=4&intro_check=1&intro_check=2
10
1
Isosceles triangle
<p>Trace an isosceles triangle. You know what it is, don't you?</p>
 
:E4/geometry/oefpolyqq.it
exo=trirett&qnum=1&scoredelay=&seedrepeat=0&intro_expert=yes&intro_expow=1&intro_sepow=1&intro_precw=0.9&intro_good=0&intro_sol=0&intro_feed=1&intro_hint=1&intro_qcmpresent=4&intro_check=1&intro_check=2
10
1
Right-angled triangle
<p>Trace a right-angled triangle. You know what it is, don't you?</p>
 
:E4/geometry/oefpolyqq.it
exo=triisorett&qnum=1&scoredelay=&seedrepeat=0&intro_expert=yes&intro_expow=1&intro_sepow=1&intro_precw=0.9&intro_good=0&intro_sol=0&intro_feed=1&intro_hint=1&intro_qcmpresent=4&intro_check=1&intro_check=2
10
1
Right-angled isosceles triangle
<p>Trace a right-angled isosceles triangle. Will it really be possibile to do that?</p>
 
:E4/geometry/oefpolyqq.it
exo=trirettnoiso&qnum=1&scoredelay=&seedrepeat=0&intro_expert=yes&intro_expow=1&intro_sepow=1&intro_precw=0.9&intro_good=0&intro_sol=0&intro_feed=1&intro_hint=1&intro_qcmpresent=4&intro_check=1&intro_check=2
10
1
Right-angled non isosceles triangle
<p>Trace a right-angled non isosceles triangle. More and more difficult!</p>
 
:E4/geometry/oefpolyqq.it
exo=triisonorett&qnum=1&scoredelay=&seedrepeat=0&intro_expert=yes&intro_expow=1&intro_sepow=1&intro_precw=0.9&intro_good=0&intro_sol=0&intro_feed=1&intro_hint=1&intro_qcmpresent=4&intro_check=1&intro_check=2
10
1
Isosceles non right-angled triangle
<p>Trace an isosceles non right-angled triangle. How about this!</p>
/trunk/wims/log/classes/1097/sheets/.sheet18
0,0 → 1,45
Triangles #2
games in geometry
??, 2019
1
E3
elementary_mathematics
elementary_geometry,2_shape,triangles
Marina, Cazzola
wims@unimib.it
Play with maths
 
:E4/geometry/oefpolyqq.it
exo=triisoAB&qnum=1&scoredelay=&seedrepeat=0&intro_expert=yes&intro_expow=1&intro_sepow=1&intro_precw=0.9&intro_good=0&intro_sol=0&intro_feed=1&intro_hint=1&intro_qcmpresent=4&intro_check=1&intro_check=2
10
1
Isosceles triangle
Trace an isosceles triangle. You know what it is, don't you?
 
:E4/geometry/oefpolyqq.it
exo=trirettAB&qnum=1&scoredelay=&seedrepeat=0&intro_expert=yes&intro_expow=1&intro_sepow=1&intro_precw=0.9&intro_good=0&intro_sol=0&intro_feed=1&intro_hint=1&intro_qcmpresent=4&intro_check=1&intro_check=2
10
1
Right-angled triangle
Trace a right-angled triangle. You know what it is, don't you?
 
:E4/geometry/oefpolyqq.it
exo=triisorettAB&qnum=1&scoredelay=&seedrepeat=0&intro_expert=yes&intro_expow=1&intro_sepow=1&intro_precw=0.9&intro_good=0&intro_sol=0&intro_feed=1&intro_hint=1&intro_qcmpresent=4&intro_check=1&intro_check=2
10
1
Right-angled isosceles triangle
Trace a right-angled isosceles triangle. Will it really be possibile to do that?
 
:E4/geometry/oefpolyqq.it
exo=trirettnoisoAB&qnum=1&scoredelay=&seedrepeat=0&intro_expert=yes&intro_expow=1&intro_sepow=1&intro_precw=0.9&intro_good=0&intro_sol=0&intro_feed=1&intro_hint=1&intro_qcmpresent=4&intro_check=1&intro_check=2
10
1
Right-angled non isosceles triangle
Trace a right-angled non isosceles triangle. More and more difficult!<
 
:E4/geometry/oefpolyqq.it
exo=triisonorettAB&qnum=1&scoredelay=&seedrepeat=0&intro_expert=yes&intro_expow=1&intro_sepow=1&intro_precw=0.9&intro_good=0&intro_sol=0&intro_feed=1&intro_hint=1&intro_qcmpresent=4&intro_check=1&intro_check=2
10
1
Isosceles non right-angled triangle
Trace an isosceles non right-angled triangle. How about this!
/trunk/wims/log/classes/1097/sheets/.sheet19
0,0 → 1,45
Triangles #3
games in geometry
??, 2019
1
E3
elementary_mathematics
elementary_geometry,2_shape,triangles
Marina, Cazzola
wims@unimib.it
Play with maths
 
:E4/geometry/oefpolyqq.it
exo=triisoABsk&qnum=1&scoredelay=&seedrepeat=0&intro_expert=yes&intro_expow=1&intro_sepow=1&intro_precw=0.9&intro_good=0&intro_sol=0&intro_feed=1&intro_hint=1&intro_qcmpresent=4&intro_check=1&intro_check=2
10
1
Isosceles triangle
Trace an isosceles triangle.
 
:E4/geometry/oefpolyqq.it
exo=trirettABsk&qnum=1&scoredelay=&seedrepeat=0&intro_expert=yes&intro_expow=1&intro_sepow=1&intro_precw=0.9&intro_good=0&intro_sol=0&intro_feed=1&intro_hint=1&intro_qcmpresent=4&intro_check=1&intro_check=2
10
1
Right-angled triangle
Trace a right-angled triangle.
 
:E4/geometry/oefpolyqq.it
exo=triisorettABsk&qnum=1&scoredelay=&seedrepeat=0&intro_expert=yes&intro_expow=1&intro_sepow=1&intro_precw=0.9&intro_good=0&intro_sol=0&intro_feed=1&intro_hint=1&intro_qcmpresent=4&intro_check=1&intro_check=2
10
1
Right-angled isosceles triangle
Trace a right-angled isosceles triangle.
 
:E4/geometry/oefpolyqq.it
exo=trirettnoisoABsk&qnum=1&scoredelay=&seedrepeat=0&intro_expert=yes&intro_expow=1&intro_sepow=1&intro_precw=0.9&intro_good=0&intro_sol=0&intro_feed=1&intro_hint=1&intro_qcmpresent=4&intro_check=1&intro_check=2
10
1
Right-angled non isosceles triangle
Trace a right-angled non isosceles triangle.
 
:E4/geometry/oefpolyqq.it
exo=triisonorettABsk&qnum=1&scoredelay=&seedrepeat=0&intro_expert=yes&intro_expow=1&intro_sepow=1&intro_precw=0.9&intro_good=0&intro_sol=0&intro_feed=1&intro_hint=1&intro_qcmpresent=4&intro_check=1&intro_check=2
10
1
Isosceles non right-angled triangle
Trace an isosceles non right-angled triangle.
/trunk/wims/log/classes/1097/sheets/.sheet2
0,0 → 1,59
Sums #1
games with sums
??, 2019
1
E3
elementary_mathematics
number,operation
Marina, Cazzola
wims@unimib.it
Play with maths
 
:H1/algebra/addfig.en
exo=pyramid1&confparm1=1&confparm2=0&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Pyramid 1
<p>Fill in the numbers into the pyramid so that the number above is the sum of the two numbers below.</p>
 
:H1/algebra/addfig.en
exo=pyramid1&confparm1=1&confparm2=1&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Pyramid 2
Again, fill in the numbers into the pyramid, but this time you have to choose which number to use among the given ones.
 
:H1/algebra/addfig.en
exo=tie&confparm1=1&confparm2=0&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Bowtie 1
Fill in the numbers into the bowtie so that the sum of the numbers satisfy the given conditions.
 
:H1/algebra/addfig.en
exo=tie&confparm1=1&confparm2=1&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Bowtie 2
Again, fill in the numbers into the bowtie, but this time you have to choose which number to use among the given ones.
 
:H1/algebra/addfig.en
exo=pyramid1b&confparm1=1&confparm2=0&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Double pyramid 1
<p>Fill in the numbers into the double pyramid so that the numbers above are the sum of the two numbers below.</p>
 
:H1/algebra/addfig.en
exo=pyramid1b&confparm1=1&confparm2=1&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Double pyramid 2
Again, fill in the numbers into double pyramid, but this time you have to choose which number to use among the given ones.
 
:H1/algebra/addfig.en
exo=pyramid1b&confparm1=1&confparm2=2&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Double pyramid 3
And finally, more and more difficult: fill in the numbers into the double pyramid choosing which ones to use among the given ones.
/trunk/wims/log/classes/1097/sheets/.sheet3
0,0 → 1,30
Schemas
games in geometry
??, 2019
1
E3
elementary_mathematics
elementary_geometry,spatial_skill
Marina, Cazzola
wims@unimib.it
Play with maths
 
:E3/geometry/oefspatial.fr
exo=reproduire1&qnum=1&scoredelay=&qcmlevel=1
10
1
Reproduce the schema (level 1)
Check the squares marked with a cross.
:E3/geometry/oefspatial.fr
exo=mreproduire1&qnum=1&scoredelay=&qcmlevel=1
10
1
Reproduce the schema (level 2)
More and more diffucult: check the squares marked with a cross, without looking!
:E3/geometry/oefspatial.fr
exo=mreproduire2&qnum=1&scoredelay=&qcmlevel=1
10
1
Reproduce the schema (level 3)
The more the squares, the more difficult. Without looking!
 
/trunk/wims/log/classes/1097/sheets/.sheet4
0,0 → 1,32
Paths #2
games with paths
??, 2019
1
E3
elementary_mathematics
elementary_geometry,spatial_skill
Marina, Cazzola
wims@unimib.it
Play with maths
 
:E3/geometry/oefspatial.fr
exo=deplacement5&qnum=1&scoredelay=&qcmlevel=1
10
1
Trace the path
Follow the fish, the hedgehog and the mouse and trace the path they have taken.
 
:E3/geometry/oefspatial.fr
exo=deplacement4
10
1
Find the exit
<p>Help the hedgehog and the mouse to find the exit.</p>
 
:E3/geometry/oefspatial.fr
exo=deplacement6&qnum=1&scoredelay=&qcmlevel=1
10
1
Describe the path
The hedghog and the mouse want to be sure of finding their way back: help them keep track of the path they have followed.
 
/trunk/wims/log/classes/1097/sheets/.sheet5
0,0 → 1,74
Sums #2
games with sums
??, 2019
1
E3
elementary_mathematics
number,operation
Marina, Cazzola
wims@unimib.it
Play with maths
 
:H1/algebra/addfig.en
exo=pyramid1&confparm1=4&confparm2=0&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Pyramid (level 1)
<p>Fill in the numbers into the pyramid so that the number above is the sum of the two numbers below.</p>
 
:H1/algebra/addfig.en
exo=pyramid1&confparm1=4&confparm2=1&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Pyramid (level 2)
Again, fill in the numbers into the pyramid, but this time you have to choose which number to use among the given ones.
 
:H1/algebra/addfig.en
exo=tie&confparm1=4&confparm2=0&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Bowtie (level 1)
Fill in the numbers into the bowtie so that the sum of the numbers satisfy the given conditions.
 
:H1/algebra/addfig.en
exo=tie&confparm1=4&confparm2=1&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Bowtie (level 2)
Again, fill in the numbers into the bowtie, but this time you have to choose which number to use among the given ones.
 
:H1/algebra/addfig.en
exo=pyramid1b&confparm1=4&confparm2=0&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Double pyramid (level 1)
<p>Fill in the numbers into the double pyramid so that the numbers above are the sum of the two numbers below.</p>
 
:H1/algebra/addfig.en
exo=pyramid1b&confparm1=4&confparm2=1&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Double pyramid (level 2)
Again, fill in the numbers into double pyramid, but this time you have to choose which number to use among the given ones.
 
:H1/algebra/addfig.en
exo=pyramid1b&confparm1=4&confparm2=3&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Double pyramid (level 3)
And finally, more and more difficult: fill in the numbers into the double pyramid choosing which ones to use among the given ones.
 
:H1/algebra/addfig.en
exo=pyramid2&confparm1=4&confparm2=0&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Triple pyramid
More and more! Now we have a much bigger pyramid with so many numbers...
 
:H1/algebra/addfig.en
exo=pyramid1c&confparm1=4&confparm2=0&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Super pyramids
More and more! Now we have many pyramids, one next to the other: a real headache.
 
/trunk/wims/log/classes/1097/sheets/.sheet6
0,0 → 1,74
Sums #3
games with sums
??, 2019
1
E3
elementary_mathematics
number,operation,fraction
Marina, Cazzola
wims@unimib.it
Play with maths
 
:H1/algebra/addfig.en
exo=pyramid1&confparm1=9&confparm2=0&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Pyramid (level 1)
<p>Fill in the numbers into the pyramid so that the number above is the sum of the two numbers below.</p>
 
:H1/algebra/addfig.en
exo=pyramid1&confparm1=9&confparm2=1&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Pyramid (level 2)
Again, fill in the numbers into the pyramid, but this time you have to choose which number to use among the given ones.
 
:H1/algebra/addfig.en
exo=tie&confparm1=9&confparm2=0&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Bowtie (level 1)
Fill in the numbers into the bowtie so that the sum of the numbers satisfy the given conditions.
 
:H1/algebra/addfig.en
exo=tie&confparm1=9&confparm2=1&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Bowtie (level 2)
Again, fill in the numbers into the bowtie, but this time you have to choose which number to use among the given ones.
 
:H1/algebra/addfig.en
exo=pyramid1b&confparm1=9&confparm2=0&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Double pyramid (level 1)
<p>Fill in the numbers into the double pyramid so that the numbers above are the sum of the two numbers below.</p>
 
:H1/algebra/addfig.en
exo=pyramid1b&confparm1=9&confparm2=1&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Double pyramid (level 2)
Again, fill in the numbers into double pyramid, but this time you have to choose which number to use among the given ones.
 
:H1/algebra/addfig.en
exo=pyramid1b&confparm1=9&confparm2=3&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Double pyramid (level 3)
And finally, more and more difficult: fill in the numbers into the double pyramid choosing which ones to use among the given ones.
 
:H1/algebra/addfig.en
exo=pyramid2&confparm1=9&confparm2=0&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Triple pyramid
More and more! Now we have a much bigger pyramid with so many numbers...
 
:H1/algebra/addfig.en
exo=pyramid1c&confparm1=9&confparm2=0&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Super pyramids
More and more! Now we have many pyramids, one next to the other: a real headache.
 
/trunk/wims/log/classes/1097/sheets/.sheet7
0,0 → 1,30
Sums #4
games with sums
??, 2019
1
E3
elementary_mathematics
number,operation
Marina, Cazzola
wims@unimib.it
Play with maths
 
:H1/algebra/addfig.en
exo=grill&exo=house&exo=bigsquare&exo=threesqr&confparm1=1&confparm2=0&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Level 8
You have 8 numbers to fill into the diagrams.
:H1/algebra/addfig.en
exo=foursqr&exo=M&exo=pizza4&exo=pyramid1d&exo=pyramid2b&exo=diag&exo=W&confparm1=1&confparm2=0&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Level 9
Now you have 9 numbers to fill into the diagrams.
 
:H1/algebra/addfig.en
exo=pentagon&exo=pentagram&exo=pyramid3&confparm1=1&confparm2=0&qnum=1&scoredelay=&seedrepeat=3&qcmlevel=1
10
1
Level 10
And finally, now you have 10 numbers to fill into the diagrams.
/trunk/wims/log/classes/1097/sheets/.sheet8
0,0 → 1,30
Sums #5
game with sums
??, 2019
1
E3
elementary_mathematics
number,operation
Marina, Cazzola
wims@unimib.it
Play with maths
 
:H1/algebra/addfig.en
exo=grill&exo=house&exo=bigsquare&exo=threesqr&confparm1=4&confparm2=0&qnum=1&scoredelay=&qcmlevel=1
10
1
Level 8
You have 8 numbers to fill into the diagrams.
:H1/algebra/addfig.en
exo=foursqr&exo=M&exo=pizza4&exo=pyramid1d&exo=pyramid2b&exo=diag&exo=W&confparm1=4&confparm2=0&qnum=1&scoredelay=&qcmlevel=1
10
1
Level 9
Now you have 9 numbers to fill into the diagrams.
 
:H1/algebra/addfig.en
exo=pentagon&exo=pentagram&exo=pyramid3&confparm1=4&confparm2=0&qnum=1&scoredelay=&qcmlevel=1
10
1
Level 10
And finally, now you have 10 numbers to fill into the diagrams.
/trunk/wims/log/classes/1097/sheets/.sheet9
0,0 → 1,51
Reference points
games with paths
??, 2019
1
E3
elementary_mathematics
elementary_geometry,spatial_skill
Marina, Cazzola
wims@unimib.it
Play with maths
 
:E3/geometry/oefspatial.fr
exo=position1&qnum=1&scoredelay=&qcmlevel=1
10
1
Positions in the classroom
Describe the positions of the pupils in the classroom.
 
 
:E3/geometry/oefspatial.fr
exo=positionclick1
10
1
Reference points #1
Locate the boxes according to the indications under/above, left/right.
 
 
:E3/geometry/oefspatial.fr
exo=positionclick2&qnum=1&scoredelay=&qcmlevel=1
10
1
Reference points #2
Locate the square according to the indications nord/south/east/west.
 
 
:E3/geometry/oefspatial.fr
exo=position3&qnum=1&scoredelay=&qcmlevel=1
10
1
Spot the object
Recognize the objects and tell their positions.
 
 
:E3/geometry/oefspatial.fr
exo=position5
10
1
Put in the right position
Put the object in the closet in the given position.
 
 
/trunk/wims/log/classes/1097/sheets/.sheets
0,0 → 1,149
 
:1
21200319
Paths (level 1)
<p>Test yourself with paths&#58; follow the instruction.</p>
 
 
 
1
:1
21200319
Sums (level 1)
<p>Test yourself with additions.</p>
 
 
 
1
:1
21200319
Schemas (level 1)
<p>Reproduce and memorize a schema.</p>
 
 
 
1
:1
21200319
Paths (level 2)
<p>Test yourself with paths&#58; follow the instruction from the point of view of your friends.</p>
 
 
 
1
:1
21200319
Sums (level 2)
<p>Test yourself with additions... involving negative numbers.</p>
 
 
 
1
:1
21200319
Sums (level 3)
<p>Test yourself with additions... involving fractions.</p>
 
 
 
1
:1
21200319
Sums (level 4)
<p>Now test yourself with the most complicated puzzles.</p>
 
 
 
1
:1
21200319
Sums (final level)
<p>Now test yourself with the most complicated puzzles... involving negative numbers.</p>
 
 
 
:1
21200319
Reference points (level 1)
<p>Identify positions according to indications with respect to given reference points.</p>
 
 
 
1
:1
21200319
Products (level 1)
<p>Test yourself with multiplications.</p>
 
 
 
1
:1
21200319
Products (level 2)
<p>Test yourself with multiplications... now you need to use bigger and bigger numbers.</p>
 
 
 
1
:1
21200319
Products (level 3)
Test yourself with multiplications... involving fractions.
 
 
 
:1
21200319
Sums and products (level 1)
Test yourself with additions and multiplications combined.
 
 
 
:1
21200319
Sums and products (level 2)
Test yourself with additions and multiplications combined... involving fractions.
 
 
 
:1
21200319
Shapes (French)
<p>Test yourself with geometrical shapes.</p>
 
 
 
1
:1
21200319
Let's tidy things up! (French)
<p>Reorganize the points in the plane.</p>
 
 
 
1
:1
21200319
Triangles (level 1)
<p>Trace triangles with given properties.</p>
 
 
 
1
:1
21200319
Triangles (level 2)
<p>Trace triangles with given properties&#58; you have to respect some requests.</p>
 
 
 
1
:1
20200319
Triangles (level 3)
<p>Trace triangles with given properties&#58; you have to respect some requests. Is it really possible to accomplish this?</p>
 
 
 
1
/trunk/wims/log/classes/1097/sheets/.weight
0,0 → 1,19
1 1 1 1
1 1 1 1 1 1 1
1 1 1
1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1
1 1 1
1 1 1 1 1
1 1 1 1 1 1
1 1 1 1 1
1 1 1 1 1 1
1 1 1 1 1 1
1 1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
/trunk/wims/log/classes/1097/supervisor
0,0 → 1,18
!set user_lastname=Cazzola
!set user_firstname=Marina
!set user_password=*NvFfIG0IkPRds
!set user_email=marina.cazzola@unimib.it
!set user_exists=yes
!set user_lastmsg=20190327205726
!set user_qnum=1
!set user_qcmlevel=1
!set user_scoredelay=
!set user_qcmpresent=4
!set user_givesol=2
!set user_givefeed=1
!set user_givegood=2
!set user_givehint=1
!set user_check=
!set user_sepow=1
!set user_expow=1
!set user_precw=0.9
/trunk/wims/log/classes/1097/version
0,0 → 1,0
5