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        /*
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        /*
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        @ obabel x,y,type input,molecule smiles-code or file location, extra arguments,extra arguments,...
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        @ obabel x,y,type input,molecule smiles-code or file location, extra arguments,extra arguments,...
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        @ will call the ''obabel`` program, if installed.
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        @ will call the ''obabel`` program, if installed.
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        @ output will be an svg file
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        @ output will be an svg file
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        @ see documentation of obabel for specail keys
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        @ see documentation of obabel for special keys
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        @ command <a href='#affine'>affine</a> will produce CSS3 matrix transformations
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        @ command <a href='#affine'>affine</a> will produce CSS3 matrix transformations
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        @ command <a href='#rotate'>rotate</a> will rotate the object
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        @ command <a href='#rotate'>rotate</a> will rotate the object
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        @ can be set onclick: <code>javascript:read_dragdrop();</code> will return click numbers of mathml-objects<br />if 4 clickable object are drawn, the reply could be 1,0,1,0 ... meaning clicked on the first and third object
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        @ can be set onclick: <code>javascript:read_dragdrop();</code> will return click numbers of mathml-objects<br />if 4 clickable object are drawn, the reply could be 1,0,1,0 ... meaning clicked on the first and third object
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        @ can be set draggable: <code>javascript:read_dragdrop();</code> will return all coordinates in the same order as the canvas script: unmoved object will have their original coordinates...
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        @ can be set draggable: <code>javascript:read_dragdrop();</code> will return all coordinates in the same order as the canvas script: unmoved object will have their original coordinates...
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        @ snaptogrid is supported...snaptopoints will work, but use with care...due to the primitive dragging<br />technically: the dragstuff library is not used...the mathml is embedded in a new div element and not in the html5-canvas
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        @ snaptogrid is supported...snaptopoints will work, but use with care...due to the primitive dragging<br />technically: the dragstuff library is not used...the mathml is embedded in a new div element and not in the html5-canvas