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186 | type = get_token(infile); |
186 | type = get_token(infile); |
187 | done = FALSE; |
187 | done = FALSE; |
188 | /* |
188 | /* |
189 | @ canvasdraw |
189 | @ canvasdraw |
190 | @ Canvasdraw will try use the same basic syntax structure as flydraw |
190 | @ Canvasdraw will try use the same basic syntax structure as flydraw |
191 | @ General syntax <ul><li>The transparency of all objects can be controlled by command <a href="#opacity">opacity [0-255],[0,255]</a></li><li>line width of any object can be controlled by command <a href="#linewidth">linewidth int</a></li><li>any may be dashed by using keyword <a href="#dashed">dashed</a> before the object command.<br />the dashing type can be controled by command <a href="#dashtype">dashtype int,int</a></li><li>a fillable object can be set fillable by starting the object command with an ''f`` (like ''frect``,''fcircle``,''ftriangle`` ...) or by using the keyword <a href="#filled">filled</a> before the object command.<br />The fill colour of ''non_userdraw`` objects will be the stroke colour...(flydraw harmonization 19/10/2013)<br />non-solid filling (grid,hatch,diamond,dot,text) is provided using command <a href="#fillpattern">fillpattern a_pattern</a><br />note: do not use a <b>f</b> with this non-solid pattern filling !<br />for <a href="#filltoborder">filltoborder x0,y0,color</a> or <a href="#filltoborder">fill x0,y0,color</a> type filling (eg fill a region around x0,y0 with color until a border is encountered),<br />there are non-solid pattern fill analogues:<ul><li><a href="#gridfill">gridfill x,y,dx,dy,color</a></li><li><a href="#hatchfill">hatchfill x,y,dx,dy,color</a></li><li><a href="#diamondfill">diamondfill x,y,dx,dy,color</a></li><li><a href="#dotfill">dotfill x,y,dx,dy,color</a></li><li><a href="#textfill">textfill x,y,color,sometext_or_char</a></li></ul></li><li>all draggable objects may have a <a href="#slider">slider</a> for translation / rotation; several objects may be translated / rotated by a single slider</li> <li> a draggable object can be set draggable by a preceding command <a href="#drag">drag x/y/xy</a><br />The translation can be read by javascript:read_dragdrop();The replyformat is: object_number : x-orig : y-orig : x-drag : y-drag<br />The x-orig/y-orig will be returned in maximum precision (javascript float)...<br />the x-drag/y-drag will be returned in defined ''precision`` number of decimals<br />Multiple objects may be set draggable / clickable (no limit)<br /> not all flydraw objects may be dragged / clicked<br />Only draggable / clickable objects will be scaled on <a href="#zoom">zoom</a> and will be translated in case of panning.</li><li> a ''onclick object`` can be set ''clickable`` by the preceding keyword <a href="#onclick">onclick</a><br />not all flydraw objects can be set clickable</li><li><b>remarks using a '';`` as command separator</b>. Commands with only numeric or colour arguments may be using a '';`` as command separator (instead of a new line). Commands with a string argument may not use a '';`` as command separator !<br />these exceptions are not really straight forward... so keep this in mind.</li><li>almost every <a href="#userdraw">userdraw object,color</a> or <a href="#multidraw">multidraw</a> command ''family`` may be combined with keywords <a href="#snaptogrid">"snaptogrid | xsnaptogrid | ysnaptogrid | snaptofunction</a> or command <code>snaptopoints x1,y1,x2,y2,...</code></li><li>every draggable | onclick object may be combined with keywords <a href="#snaptogrid">snaptogrid | xsnaptogrid | ysnaptogrid | snaptofunction</a> or command <code>snaptopoints x1,y1,x2,y2,...</code></li><li>almost every command for a single object has a multiple objects counterpart:<br /><ul>general syntax rule:<li><code>object x1,y1,...,color</code></li><li><code>objects color,x1,y1,...</code></li></ul><li>All inputfields or textareas generated, can be styled individually using command <a href="#css">css some_css</a><br/>the fontsize used for labeling these elements can be controlled by command <a href="#fontsize">fontsize int</a> <br />command <code>fontfamily</code> is <b>not</b> active for these elements</li></ul> |
191 | @ General syntax <ul><li>The transparency of all objects can be controlled by command <a href="#opacity">opacity [0-255],[0,255]</a></li><li>line width of any object can be controlled by command <a href="#linewidth">linewidth int</a></li><li>any may be dashed by using keyword <a href="#dashed">dashed</a> before the object command.<br />the dashing type can be controled by command <a href="#dashtype">dashtype int,int</a>please note: dashing may have different spacing depending on the angle of the line<br />see https://wimsedu.info/?topic=dashed-arrows-not-dashed-in-canvasdraw</li><li>a fillable object can be set fillable by starting the object command with an ''f`` (like ''frect``,''fcircle``,''ftriangle`` ...) or by using the keyword <a href="#filled">filled</a> before the object command.<br />The fill colour of ''non_userdraw`` objects will be the stroke colour...(flydraw harmonization 19/10/2013)<br />non-solid filling (grid,hatch,diamond,dot,text) is provided using command <a href="#fillpattern">fillpattern a_pattern</a><br />note: do not use a <b>f</b> with this non-solid pattern filling !<br />for <a href="#filltoborder">filltoborder x0,y0,color</a> or <a href="#filltoborder">fill x0,y0,color</a> type filling (eg fill a region around x0,y0 with color until a border is encountered),<br />there are non-solid pattern fill analogues:<ul><li><a href="#gridfill">gridfill x,y,dx,dy,color</a></li><li><a href="#hatchfill">hatchfill x,y,dx,dy,color</a></li><li><a href="#diamondfill">diamondfill x,y,dx,dy,color</a></li><li><a href="#dotfill">dotfill x,y,dx,dy,color</a></li><li><a href="#textfill">textfill x,y,color,sometext_or_char</a></li></ul></li><li>all draggable objects may have a <a href="#slider">slider</a> for translation / rotation; several objects may be translated / rotated by a single slider</li> <li> a draggable object can be set draggable by a preceding command <a href="#drag">drag x/y/xy</a><br />The translation can be read by javascript:read_dragdrop();The replyformat is: object_number : x-orig : y-orig : x-drag : y-drag<br />The x-orig/y-orig will be returned in maximum precision (javascript float)...<br />the x-drag/y-drag will be returned in defined ''precision`` number of decimals<br />Multiple objects may be set draggable / clickable (no limit)<br /> not all flydraw objects may be dragged / clicked<br />Only draggable / clickable objects will be scaled on <a href="#zoom">zoom</a> and will be translated in case of panning.</li><li> a ''onclick object`` can be set ''clickable`` by the preceding keyword <a href="#onclick">onclick</a><br />not all flydraw objects can be set clickable</li><li><b>remarks using a '';`` as command separator</b>. Commands with only numeric or colour arguments may be using a '';`` as command separator (instead of a new line). Commands with a string argument may not use a '';`` as command separator !<br />these exceptions are not really straight forward... so keep this in mind.</li><li>almost every <a href="#userdraw">userdraw object,color</a> or <a href="#multidraw">multidraw</a> command ''family`` may be combined with keywords <a href="#snaptogrid">"snaptogrid | xsnaptogrid | ysnaptogrid | snaptofunction</a> or command <code>snaptopoints x1,y1,x2,y2,...</code></li><li>every draggable | onclick object may be combined with keywords <a href="#snaptogrid">snaptogrid | xsnaptogrid | ysnaptogrid | snaptofunction</a> or command <code>snaptopoints x1,y1,x2,y2,...</code></li><li>almost every command for a single object has a multiple objects counterpart:<br /><ul>general syntax rule:<li><code>object x1,y1,...,color</code></li><li><code>objects color,x1,y1,...</code></li></ul><li>All inputfields or textareas generated, can be styled individually using command <a href="#css">css some_css</a><br/>the fontsize used for labeling these elements can be controlled by command <a href="#fontsize">fontsize int</a> <br />command <code>fontfamily</code> is <b>not</b> active for these elements</li></ul> |
192 | @ If needed multiple interactive scripts (*) may be used in a single webpage.<br />A function <code>read_canvas()</code> and / or <code>read_dragdrop()</code> can read all interactive userdata from these images.<br />The global array <code>canvas_scripts</code>will contain all unique random "canvas_root_id" of the included scripts.<br />The included local javascript "read" functions ''read_canvas%d()`` and ''read_dragdrop%d()`` will have this ''%d = canvas_root_id``<br /> e.g. canvas_scripts[0] will be the random id of the first script in the page and will thus provide a function<br /><code>fun = eval("read_canvas"+canvas_scripts[0])</code> to read user based drawings / inputfield in this first image.<br />The read_dragdrop is analogue.<br />If the default reply formatting is not suitable, use command <a href='#replyformat'>replyformat</a> to format the replies for an individual canvas script,<br />To read all user interactions from all included canvas scripts, use something like:<br /><code>function read_all_canvas_images(){<br /> var script_len = canvas_scripts.length;<br /> var draw_reply = "";<br /> var found_result = false;<br /> for(var p = 0 ; p < script_len ; p++){<br /> var fun = eval("read_canvas"+canvas_scripts[p]);<br /> if( typeof fun === 'function'){<br /> var result = fun();<br /> if( result && result.length != 0){<br /> if(script_len == 1 ){.return result;};<br /> found_result = true;<br /> draw_reply = draw_reply + result + "newline";<br /> };<br /> };<br /> };<br /> if( found_result ){return draw_reply;}else{return null;};<br />};</code> <br />(*) Note: the speed advantage over <em>canvas-do-it-all</em> libraries is reduced to zero, when multiple canvasdraw scripts are present in a single page...<br />For example a typical canvasdraw script is between 5 and 40 kB...a large library like JSXgraph is approx 600 kB<br />In these cases it would be much faster to load a static general HTML5 canvas javascript draw library and parse it multiple raw fly instructions !<br /> |
192 | @ If needed multiple interactive scripts (*) may be used in a single webpage.<br />A function <code>read_canvas()</code> and / or <code>read_dragdrop()</code> can read all interactive userdata from these images.<br />The global array <code>canvas_scripts</code>will contain all unique random "canvas_root_id" of the included scripts.<br />The included local javascript "read" functions ''read_canvas%d()`` and ''read_dragdrop%d()`` will have this ''%d = canvas_root_id``<br /> e.g. canvas_scripts[0] will be the random id of the first script in the page and will thus provide a function<br /><code>fun = eval("read_canvas"+canvas_scripts[0])</code> to read user based drawings / inputfield in this first image.<br />The read_dragdrop is analogue.<br />If the default reply formatting is not suitable, use command <a href='#replyformat'>replyformat</a> to format the replies for an individual canvas script,<br />To read all user interactions from all included canvas scripts, use something like:<br /><code>function read_all_canvas_images(){<br /> var script_len = canvas_scripts.length;<br /> var draw_reply = "";<br /> var found_result = false;<br /> for(var p = 0 ; p < script_len ; p++){<br /> var fun = eval("read_canvas"+canvas_scripts[p]);<br /> if( typeof fun === 'function'){<br /> var result = fun();<br /> if( result && result.length != 0){<br /> if(script_len == 1 ){.return result;};<br /> found_result = true;<br /> draw_reply = draw_reply + result + "newline";<br /> };<br /> };<br /> };<br /> if( found_result ){return draw_reply;}else{return null;};<br />};</code> <br />(*) Note: the speed advantage over <em>canvas-do-it-all</em> libraries is reduced to zero, when multiple canvasdraw scripts are present in a single page...<br />For example a typical canvasdraw script is between 5 and 40 kB...a large library like JSXgraph is approx 600 kB<br />In these cases it would be much faster to load a static general HTML5 canvas javascript draw library and parse it multiple raw fly instructions !<br /> |
193 | @ Canvasdraw can be used to paint a html5 bitmap image<br />by generating a tailor-made javascript include file: providing only the js-functionality needed to perform the job.<br />thus ensuring a minimal strain on the client browser <br />(unlike some popular ''canvas-do-it-all`` libraries, who have proven to be not suitable for low-end computers found in schools...) |
193 | @ Canvasdraw can be used to paint a html5 bitmap image<br />by generating a tailor-made javascript include file: providing only the js-functionality needed to perform the job.<br />thus ensuring a minimal strain on the client browser <br />(unlike some popular ''canvas-do-it-all`` libraries, who have proven to be not suitable for low-end computers found in schools...) |
194 | @ You can check the javascript reply format in the wims tool <a href="http://localhost/wims/wims.cgi?lang=en&module=tool/directexec">direct exec</a> |
194 | @ You can check the javascript reply format in the wims tool <a href="http://localhost/wims/wims.cgi?lang=en&module=tool/directexec">direct exec</a> |
195 | @ For usage within OEF (without anstype ''draw``), something like this (a popup function plotter) will work:<br /><code>\\text{popup_grapher=wims(exec canvasdraw <br />popup<br />size 400,400<br />xrange -10,10<br />yrange -10,10<br />axis<br />axisnumbering<br />opacity 100,100<br />grid 2,2,grey,2,2,6,black<br />snaptogrid<br />linewidth 2<br />jsplot red,5*sin(1/x)<br />strokecolor green<br />functionlabel f(x)=<br />userinput function<br />mouse blue,22<br />)<br />}<br />\\statement{<br />\\popup_grapher<br />}</code>. |
195 | @ For usage within OEF (without anstype ''draw``), something like this (a popup function plotter) will work:<br /><code>\\text{popup_grapher=wims(exec canvasdraw <br />popup<br />size 400,400<br />xrange -10,10<br />yrange -10,10<br />axis<br />axisnumbering<br />opacity 100,100<br />grid 2,2,grey,2,2,6,black<br />snaptogrid<br />linewidth 2<br />jsplot red,5*sin(1/x)<br />strokecolor green<br />functionlabel f(x)=<br />userinput function<br />mouse blue,22<br />)<br />}<br />\\statement{<br />\\popup_grapher<br />}</code>. |
196 | @ Be aware that older browsers will probably not work correctly<br />no effort has been undertaken to add glue code for older browsers !! <br />in any case it is not wise to use older browsers...not just for canvasdraw. |
196 | @ Be aware that older browsers will probably not work correctly<br />no effort has been undertaken to add glue code for older browsers !! <br />in any case it is not wise to use older browsers...not just for canvasdraw. |