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  1. /*
  2.         DynAPI Distribution
  3.         CircleAnimation Class
  4.  
  5.         The DynAPI Distribution is distributed under the terms of the GNU LGPL license.
  6.  
  7.         requires: dynapi.functions.Math,dynapi.fx.Thread
  8. */
  9.  
  10. function CircleAnimation(dlyr) {
  11.         this.Thread = Thread;
  12.         this.Thread(dlyr);
  13.  
  14.         this.offsetX = 0;
  15.         this.offsetY = 0;
  16.         this.playing = false;
  17.         this.radius = 100;
  18.         this.angle = 0;
  19.         this.setAngleIncrement(10);
  20. };
  21. var p = dynapi.setPrototype('CircleAnimation','Thread');
  22. p.setRadius = function (r) {
  23.         this.hradius = this.vradius = r;
  24. };
  25. p.setHRadius = function (r) {
  26.         this.hradius = r;
  27. };
  28. p.setVRadius = function (r) {
  29.         this.vradius = r;
  30. };
  31. p.setAngle = function (a) {
  32.         this.angle = dynapi.functions.degreeToRadian(a);
  33. };
  34. p.setAngleIncrement = function (inc) {
  35.         this.angleinc = dynapi.functions.degreeToRadian(inc);
  36. };
  37. p.playAnimation = function () {
  38.         this.playing = true;
  39.         if (this.dlyr!=null) {
  40.                 this.offsetX = this.hradius*Math.cos(this.angle);
  41.                 this.offsetY = -this.vradius*Math.sin(this.angle);
  42.                 this.baseX = this.dlyr.x-this.offsetX;
  43.                 this.baseY = this.dlyr.y+this.offsetY;
  44.                 this.dlyr.invokeEvent("circlestart");
  45.         }
  46.         this.start();
  47. };
  48. p.stopAnimation = function () {
  49.         this.playing = false;
  50.         this.stop();
  51.         if (this.dlyr!=null) this.dlyr.invokeEvent("circlestop");
  52. };
  53. p.run = function () {
  54.         if (!this.playing || this.dlyr==null) return;  
  55.         this.angle += this.angleinc;
  56.         this.offsetX = this.hradius*Math.cos(this.angle);
  57.         this.offsetY = -this.vradius*Math.sin(this.angle);
  58.  
  59.         if (this.dlyr!=null) {
  60.                 this.dlyr.invokeEvent("circlerun");
  61.                 this.dlyr.setLocation(this.baseX+this.offsetX,this.baseY+this.offsetY);
  62.         }
  63. };
  64. p.reset = function () {
  65.         this.angle = this.offsetX = this.offsetY = 0;
  66. };
  67. p.generatePath = function(centerX,centerY) {
  68.         if (centerX==null) centerX = this.dlyr!=null? this.dlyr.x : 0;
  69.         if (centerY==null) centerY = this.dlyr!=null? this.dlyr.y : 0;
  70.         var path = [];
  71.         var i = 0;
  72. /*      for (var a=this.angle;a<=this.angle+Math.PI*2;a+=this.angleinc) {
  73.                 path[i] = Math.round(centerX + this.hradius*Math.cos(a));
  74.                 path[i+1] = Math.round(centerY - this.vradius*Math.sin(a));
  75.                 i+=2;
  76.         }*/
  77.  
  78.         if (this.angleinc>0)
  79.                 for (var a=this.angle;a<=this.angle+Math.PI*2;a+=this.angleinc) {
  80.                         path[i] = Math.round(centerX + this.hradius*Math.cos(a));
  81.                         path[i+1] = Math.round(centerY - this.vradius*Math.sin(a));
  82.                         i+=2;
  83.                 }
  84.         else
  85.                 for (var a=this.angle;a>=this.angle-Math.PI*2;a+=this.angleinc) {
  86.                         path[i] = Math.round(centerX + this.hradius*Math.cos(a));
  87.                         path[i+1] = Math.round(centerY - this.vradius*Math.sin(a));
  88.                         i+=2;
  89.                 }
  90.         return path;
  91. };
  92.