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module (and put it into the cache)\n/******/ \t\tvar module = installedModules[moduleId] = {\n/******/ \t\t\texports: {},\n/******/ \t\t\tid: moduleId,\n/******/ \t\t\tloaded: false\n/******/ \t\t};\n\n/******/ \t\t// Execute the module function\n/******/ \t\tmodules[moduleId].call(module.exports, module, module.exports, __webpack_require__);\n\n/******/ \t\t// Flag the module as loaded\n/******/ \t\tmodule.loaded = true;\n\n/******/ \t\t// Return the exports of the module\n/******/ \t\treturn module.exports;\n/******/ \t}\n\n\n/******/ \t// expose the modules object (__webpack_modules__)\n/******/ \t__webpack_require__.m = modules;\n\n/******/ \t// expose the module cache\n/******/ \t__webpack_require__.c = installedModules;\n\n/******/ \t// __webpack_public_path__\n/******/ \t__webpack_require__.p = \"\";\n\n/******/ \t// Load entry module and return exports\n/******/ \treturn __webpack_require__(0);\n/******/ })\n/************************************************************************/\n/******/ ([\n/* 0 */\n/***/ (function(module, exports) {\n\n\t'use strict';\n\n\tmodule.exports = function () {\n\t  /*\n\t   * bail out if there is no document or window\n\t   * (i.e. in a node/non-DOM environment)\n\t   *\n\t   * Return a stubbed API instead\n\t   */\n\t  if (typeof document === 'undefined' || typeof window === 'undefined') {\n\t    return {\n\t      // always return \"initial\" because no interaction will ever be detected\n\t      ask: function ask() {\n\t        return 'initial';\n\t      },\n\n\t      // always return null\n\t      element: function element() {\n\t        return null;\n\t      },\n\n\t      // no-op\n\t      ignoreKeys: function ignoreKeys() {},\n\n\t      // no-op\n\t      specificKeys: function specificKeys() {},\n\n\t      // no-op\n\t      registerOnChange: function registerOnChange() {},\n\n\t      // no-op\n\t      unRegisterOnChange: function unRegisterOnChange() {}\n\t    };\n\t  }\n\n\t  /*\n\t   * variables\n\t   */\n\n\t  // cache document.documentElement\n\t  var docElem = document.documentElement;\n\n\t  // currently focused dom element\n\t  var currentElement = null;\n\n\t  // last used input type\n\t  var currentInput = 'initial';\n\n\t  // last used input intent\n\t  var currentIntent = currentInput;\n\n\t  // UNIX timestamp of current event\n\t  var currentTimestamp = Date.now();\n\n\t  // check for a `data-whatpersist` attribute on either the `html` or `body` elements, defaults to `true`\n\t  var shouldPersist = false;\n\n\t  // form input types\n\t  var formInputs = ['button', 'input', 'select', 'textarea'];\n\n\t  // empty array for holding callback functions\n\t  var functionList = [];\n\n\t  // list of modifier keys commonly used with the mouse and\n\t  // can be safely ignored to prevent false keyboard detection\n\t  var ignoreMap = [16, // shift\n\t  17, // control\n\t  18, // alt\n\t  91, // Windows key / left Apple cmd\n\t  93 // Windows menu / right Apple cmd\n\t  ];\n\n\t  var specificMap = [];\n\n\t  // mapping of events to input types\n\t  var inputMap = {\n\t    keydown: 'keyboard',\n\t    keyup: 'keyboard',\n\t    mousedown: 'mouse',\n\t    mousemove: 'mouse',\n\t    MSPointerDown: 'pointer',\n\t    MSPointerMove: 'pointer',\n\t    pointerdown: 'pointer',\n\t    pointermove: 'pointer',\n\t    touchstart: 'touch',\n\t    touchend: 'touch'\n\n\t    // boolean: true if the page is being scrolled\n\t  };var isScrolling = false;\n\n\t  // store current mouse position\n\t  var mousePos = {\n\t    x: null,\n\t    y: null\n\n\t    // map of IE 10 pointer events\n\t  };var pointerMap = {\n\t    2: 'touch',\n\t    3: 'touch', // treat pen like touch\n\t    4: 'mouse'\n\n\t    // check support for passive event listeners\n\t  };var supportsPassive = false;\n\n\t  try {\n\t    var opts = Object.defineProperty({}, 'passive', {\n\t      get: function get() {\n\t        supportsPassive = true;\n\t      }\n\t    });\n\n\t    window.addEventListener('test', null, opts);\n\t  } catch (e) {}\n\t  // fail silently\n\n\n\t  /*\n\t   * set up\n\t   */\n\n\t  var setUp = function setUp() {\n\t    // add correct mouse wheel event mapping to `inputMap`\n\t    inputMap[detectWheel()] = 'mouse';\n\n\t    addListeners();\n\t  };\n\n\t  /*\n\t   * events\n\t   */\n\n\t  var addListeners = function addListeners() {\n\t    // `pointermove`, `MSPointerMove`, `mousemove` and mouse wheel event binding\n\t    // can only demonstrate potential, but not actual, interaction\n\t    // and are treated separately\n\t    var options = supportsPassive ? { passive: true, capture: true } : true;\n\n\t    document.addEventListener('DOMContentLoaded', setPersist, true);\n\n\t    // pointer events (mouse, pen, touch)\n\t    if (window.PointerEvent) {\n\t      window.addEventListener('pointerdown', setInput, true);\n\t      window.addEventListener('pointermove', setIntent, true);\n\t    } else if 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and\n\t  // get saved state from session storage if true (defaults to `false`)\n\t  var setPersist = function setPersist() {\n\t    shouldPersist = !(docElem.getAttribute('data-whatpersist') === 'false' || document.body.getAttribute('data-whatpersist') === 'false');\n\n\t    if (shouldPersist) {\n\t      // check for session variables and use if available\n\t      try {\n\t        if (window.sessionStorage.getItem('what-input')) {\n\t          currentInput = window.sessionStorage.getItem('what-input');\n\t        }\n\n\t        if (window.sessionStorage.getItem('what-intent')) {\n\t          currentIntent = window.sessionStorage.getItem('what-intent');\n\t        }\n\t      } catch (e) {\n\t        // fail silently\n\t      }\n\t    }\n\n\t    // always run these so at least `initial` state is set\n\t    doUpdate('input');\n\t    doUpdate('intent');\n\t  };\n\n\t  // checks conditions before updating new input\n\t  var setInput = function setInput(event) {\n\t    var eventKey = 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null;\n\n\t    docElem.removeAttribute('data-whatelement');\n\t    docElem.removeAttribute('data-whatclasses');\n\t  };\n\n\t  var persistInput = function persistInput(which, value) {\n\t    if (shouldPersist) {\n\t      try {\n\t        window.sessionStorage.setItem('what-' + which, value);\n\t      } catch (e) {\n\t        // fail silently\n\t      }\n\t    }\n\t  };\n\n\t  /*\n\t   * utilities\n\t   */\n\n\t  var pointerType = function pointerType(event) {\n\t    if (typeof event.pointerType === 'number') {\n\t      return pointerMap[event.pointerType];\n\t    } else {\n\t      // treat pen like touch\n\t      return event.pointerType === 'pen' ? 'touch' : event.pointerType;\n\t    }\n\t  };\n\n\t  // prevent touch detection from being overridden by event execution order\n\t  var validateTouch = function validateTouch(value) {\n\t    var timestamp = Date.now();\n\n\t    var touchIsValid = value === 'mouse' && currentInput === 'touch' && timestamp - currentTimestamp < 200;\n\n\t    currentTimestamp = timestamp;\n\n\t    return touchIsValid;\n\t  };\n\n\t  // detect version of mouse wheel event to use\n\t  // via https://developer.mozilla.org/en-US/docs/Web/API/Element/wheel_event\n\t  var detectWheel = function detectWheel() {\n\t    var wheelType = null;\n\n\t    // Modern browsers support \"wheel\"\n\t    if ('onwheel' in document.createElement('div')) {\n\t      wheelType = 'wheel';\n\t    } else {\n\t      // Webkit and IE support at least \"mousewheel\"\n\t      // or assume that remaining browsers are older Firefox\n\t      wheelType = document.onmousewheel !== undefined ? 'mousewheel' : 'DOMMouseScroll';\n\t    }\n\n\t    return wheelType;\n\t  };\n\n\t  // runs callback functions\n\t  var fireFunctions = function fireFunctions(type) {\n\t    for (var i = 0, len = functionList.length; i < len; i++) {\n\t      if (functionList[i].type === type) {\n\t        functionList[i].fn.call(undefined, type === 'input' ? currentInput : currentIntent);\n\t      }\n\t    }\n\t  };\n\n\t  // finds matching element in an object\n\t  var objPos = function objPos(match) {\n\t    for (var i = 0, len = functionList.length; i < len; i++) {\n\t      if (functionList[i].fn === match) {\n\t        return i;\n\t      }\n\t    }\n\t  };\n\n\t  var detectScrolling = function detectScrolling(event) {\n\t    if (mousePos.x !== event.screenX || mousePos.y !== event.screenY) {\n\t      isScrolling = false;\n\n\t      mousePos.x = event.screenX;\n\t      mousePos.y = event.screenY;\n\t    } else {\n\t      isScrolling = true;\n\t    }\n\t  };\n\n\t  // manual version of `closest()`\n\t  var checkClosest = function checkClosest(elem, tag) {\n\t    var ElementPrototype = window.Element.prototype;\n\n\t    if (!ElementPrototype.matches) {\n\t      ElementPrototype.matches = ElementPrototype.msMatchesSelector || ElementPrototype.webkitMatchesSelector;\n\t    }\n\n\t    if (!ElementPrototype.closest) {\n\t      do {\n\t        if (elem.matches(tag)) {\n\t          return elem;\n\t        }\n\n\t        elem = elem.parentElement || elem.parentNode;\n\t      } while (elem !== null && elem.nodeType === 1);\n\n\t      return null;\n\t    } else {\n\t      return elem.closest(tag);\n\t    }\n\t  };\n\n\t  /*\n\t   * init\n\t   */\n\n\t  // don't start script unless browser cuts the mustard\n\t  // (also passes if polyfills are used)\n\t  if ('addEventListener' in window && Array.prototype.indexOf) {\n\t    setUp();\n\t  }\n\n\t  /*\n\t   * api\n\t   */\n\n\t  return {\n\t    // returns string: the current input type\n\t    // opt: 'intent'|'input'\n\t    // 'input' (default): returns the same value as the `data-whatinput` attribute\n\t    // 'intent': includes `data-whatintent` value if it's different than `data-whatinput`\n\t    ask: function ask(opt) {\n\t      return opt === 'intent' ? currentIntent : currentInput;\n\t    },\n\n\t    // returns string: the currently focused element or null\n\t    element: function element() {\n\t      return currentElement;\n\t    },\n\n\t    // overwrites ignored keys with provided array\n\t    ignoreKeys: function ignoreKeys(arr) {\n\t      ignoreMap = arr;\n\t    },\n\n\t    // overwrites specific char keys to update on\n\t    specificKeys: function specificKeys(arr) {\n\t      specificMap = arr;\n\t    },\n\n\t    // attach functions to input and intent \"events\"\n\t    // funct: function to fire on change\n\t    // eventType: 'input'|'intent'\n\t    registerOnChange: function registerOnChange(fn, eventType) {\n\t      functionList.push({\n\t        fn: fn,\n\t        type: eventType || 'input'\n\t      });\n\t    },\n\n\t    unRegisterOnChange: function unRegisterOnChange(fn) {\n\t      var position = objPos(fn);\n\n\t      if (position || position === 0) {\n\t        functionList.splice(position, 1);\n\t      }\n\t    },\n\n\t    clearStorage: function clearStorage() {\n\t      window.sessionStorage.clear();\n\t    }\n\t  };\n\t}();\n\n/***/ })\n/******/ ])\n});\n;"]}

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