<
H2>A graphics library
for fast GIF creation<
/H2>
<
H2>Follow this
link to the
<
A HREF="http://www.boutell.com/gd/">latest
version
of this document<
/A>.<
/H2>
<
H3>Table of Contents<
/H3>
<
LI><
A HREF="#notice">Credits and license terms<
/A>
<
LI><
A HREF="#whatsnew1.2">What
's new in version 1.2?</A>
<LI><A HREF="#whatsnew1.1.1">What's new in
version 1.1.1?<
/A>
<
LI><
A HREF="#whatis">What is gd?<
/A>
<
LI><
A HREF="#gdperl">What if I want to use Perl instead of C?<
/A>
<
LI><
A HREF="#gdtcl">What if I want to use Tcl instead of C?<
/A>
<
LI><
A HREF="#gdit">What if I want to use another scripting
language?<
/A>
<
LI><
A HREF="#required">What else do I need to use gd?<
/A>
<
LI><
A HREF="#getgd">How do I get gd?<
/A>
<
LI><
A HREF="#buildgd">How do I build gd?<
/A>
<
LI><
A HREF="#basics">gd basics: using gd in your program<
/A>
<
LI><
A HREF="#webgif">webgif: a useful example<
/A>
<
LI><
A HREF="#reference">Function and
type reference by category<
/A>
<
LI><
A HREF="#gdformat">About the additional .gd image file format<
/A>
tell us you're using gd!</A>
<LI><A HREF="#problems">If you have problems</A>
<LI><A HREF="#languages">Using gd from tcl</A></LI>
<LI><A HREF="#index">Alphabetical quick index</A>
</UL>
<P><A HREF="http://www.boutell.com/">
Up to the <EM>boutell.com, Inc. Home Page</EM></A>
<A NAME="notice"><H3>Credits and license terms</A></H3>
<P>
gd 1.2 is copyright 1994, 1995, Quest Protein Database Center,
Cold Spring Harbor Labs. Permission granted to copy and distribute
this work provided that this notice remains intact. Credit
for the library must be given to the Quest Protein Database Center,
Cold Spring Harbor Labs, in all derived works. This does not
affect your ownership of the derived work itself, and the intent
is to assure proper credit for Quest, not to interfere with your
use of gd. If you have questions, ask. ("Derived works"
includes all programs that utilize the library. Credit must
be given in user-visible documentation.)
<p>
gd 1.2 was written by Thomas Boutell and is currently
distributed by boutell.com, Inc.
<P>
If you wish to release modifications to gd,
please clear them first by sending email to
boutell@boutell.com; if this is not done, any modified version of the gd
library must be clearly labeled as such.
<P>
The Quest Protein Database Center is funded under Grant P41-RR02188 by
the National Institutes of Health.
<P>
Written by <A HREF="http://sunsite.unc.edu/boutell/index.html">
Thomas Boutell</A>, 2/94 - 8/95.
<P>
The GIF compression code is based on that found in the pbmplus
utilities, which in turn is based on GIFENCOD by David Rowley. See the
notice below:
<PRE>
/*
** Based on GIFENCOD by David Rowley <mgardi@watdscu.waterloo.edu>.A
** Lempel-Zim compression based on "compress".
**
** Modified by Marcel Wijkstra <wijkstra@fwi.uva.nl>
**
** Copyright (C) 1989 by Jef Poskanzer.
**
** Permission to use, copy, modify, and distribute this software and its
** documentation for any purpose and without fee is hereby granted, provided
** that the above copyright notice appear in all copies and that both that
** copyright notice and this permission notice appear in supporting
** documentation. This software is provided "as is" without express or
** implied warranty.
**
** The Graphics Interchange Format(c) is the Copyright property of
** CompuServe Incorporated. GIF(sm) is a Service Mark property of
** CompuServe Incorporated.
*/
</PRE>
<P>
<A NAME="koblas">
The GIF decompression is based on that found in the pbmplus
utilities, which in turn is based on GIFDECOD by David Koblas. See the
notice below:
<PRE>
/* +-------------------------------------------------------------------+ */
/* | Copyright 1990, 1991, 1993, David Koblas. (koblas@netcom.com) | */
/* | Permission to use, copy, modify, and distribute this software | */
/* | and its documentation for any purpose and without fee is hereby | */
/* | granted, provided that the above copyright notice appear in all | */
/* | copies and that both that copyright notice and this permission | */
/* | notice appear in supporting documentation. This software is | */
/* | provided "as is" without express or implied warranty. | */
/* +-------------------------------------------------------------------+ */
</PRE>
</A>
<A NAME="whatis"><H3>What is gd?</H3></A>
<P>
gd is a graphics library. It allows your code to quickly
draw images complete with lines, arcs, text, multiple
colors, cut and paste from other images, and flood fills, and
write out the result as a .GIF file. This is particularly
useful in World Wide Web applications, where .GIF is the
format used for inline images.
<P>
gd is not a paint program.
If you are looking for a paint program, try xpaint by David
Koblas, available by <A HREF="ftp://ftp.netcom.com/pub/ko/koblas">
anonymous FTP</A> from ftp.netcom.com in pub/ko/koblas.
(That package is for the X Window System; for the Mac and the PC, paint
programs are considerably easier to find.)
<P>
gd does not provide for every possible desirable graphics
operation. It is not necessary or desirable for gd to become
a kitchen-sink graphics package, but version 1.2 incorporates
most of the commonly requested features for a 2D package.
Font support does need improvement, and support for the PNG
graphics format will arrive in a forthcoming release.
<P>
<A NAME="gdperl"><H3>What if I want to use Perl instead of C?</H3></A>
gd can also be used from Perl, courtesy of
Lincoln Stein's
<
a href="http://www-genome.wi.mit.edu/ftp/pub/software/WWW/GD.html">
GD.pm<
/a> library, which uses gd as the basis
for a set of
Perl 5.x classes. GD.pm is based on gd 1.1.1 but gd 1.2 should
be compatible.
<
A NAME="gdtcl"><
H3>What if I want to use Tcl instead of C?<
/H3><
/A>
gd can also be used from Tcl by way of the
<
a href="http://guraldi.hgp.med.umich.edu/gdtcl.html">gdtcl<
/a>
Tcl extension.
<
A NAME="gdit"><
H3>What if I want to use another scripting
language?<
/H3><
/A>
There are, at the moment, at least three simple interpreters that
perform gd operations. You can output the desired commands to a simple
text file from whatever scripting language you prefer to use, then
invoke the interpreter.
These packages are based on gd 1.1.1 as of this writing but should
be compatible with gd 1.2 with minimal tweaking.
<
li><
a href="http://www.demon.co.uk/3Wiz/gdit/">gdit<
/a>, by David
Harvey-George
<
li><
a href="http://s27w007.pswfs.gov/tgd/">tgd<
/a>, by Bradley K. Sherman
<
li><
a href="http://www.unimelb.edu.au/fly/fly.html">fly<
/a>, by Martin Gleeson
<
P><
A NAME="whatsnew1.2"><
H3>What
's new in version 1.2?</H3></A>
Version 1.2 is another fine-tuning release. The next major release
will after 1.2 will be version 2.0 and will feature support for
the new <a href="http://sunsite.unc.edu/boutell/png.html">PNG</a>
graphics format as well as improved font support. gd 1.2 does
add several new fonts in the meantime.
<p>
Version 1.2 moves gd to ANSI standard C. Non-ANSI C compilers,
such as the old SunOS 4.1.3 cc compiler, will not work. The use
of pre-ANSI C led to several long-standing bugs, and the ANSI C
standard has been with us for nearly ten years now. If your compiler
does not support ANSI, upgrade to a recent release of your compiler,
or get gcc, which is free and does support ANSI C.
<P>
The provided Unix Makefile has been changed to be a bit
more broadly compatible, and to acknowledge the changes that
may be necessary on various systems.
<P>
Version 1.2 also includes the following improvements:
<P>
<ul>
<li><a href="#gdImageCopy">gdImageCopy</a> and
<a href="#gdImageCopyResized">gdImageCopyResized</a> now ignore
pixels which are transparent in the source image. This is allows
easy copying of non-square regions, which could previously be
accomplished only with brushes.
<li><a href="#gdImageFilledPolygon">gdImageFilledPolygon</a>
now draws horizontal edges correctly, correcting a
long-standing bug. In addition, gdImageFilledPolygon copes
with polygons which have several horizontal segments on
the same scan line. There can still be a few pixels of
disagreement between gdImagePolygon and gdImageFilledPolygon
with regard to the borders of the polygon, however.
<li>Several new public-domain fonts are included, courtesy of
Joseph M. Orost at AT&T.
<li>gd now properly recognizes an existing image with a
high color slot number transparent.
<li>Bugs in the <a href="#gdImageCreateFromXbm">gdImageCreateFromXbm</a>
function have been corrected. Previously the function was incorrect
for image widths not evenly divisible by eight.
</ul>
<P>
<A NAME="whatsnew1.1.1"><H3>What's new in
version 1.1.1?<
/H3><
/A>
A fine-tuning and bug-fixing release.
<
A HREF="#gdImageSetStyle">gdImageSetStyle<
/A> now copies
the style array to make it easier to take advantage of
the line styling feature; it is now safe to free the memory
associated with your style array after setting a style
(or allocate styles on the stack...). This should not break
existing code.
<
A HREF="#webgif">webgif<
/A>, a small but powerful GIF-manipulating
utility program, has been added as an additional code example.
An access macro to determine
whether an image is interlaced has been added; see
<
A HREF="gdImageGetInterlaced">gdImageGetInterlaced<
/A>.
A better Unix Makefile, provided by Mark Scott. Note that
an actual library (libgd.a) is now produced; you will want
to link with this library in your own gd apps, in the same
manner that gddemo and giftogd link with it. You no longer
need to explicitly list the standard font files on the link
line. No doubt many users have already made this enhancement
themselves.
<
strong>Important:<
/strong> depending on your system you may
need to rewrite this Makefile. Basic code-compiling skills
are expected for the use of this library.
<
A HREF="#koblas">David Koblas<
/A> has been given proper credit
for the original GIF decoding routine; previously I erroneously
credited David Rowley with both the encoder and the decoder.
<
A HREF="#gdImageFill">gdImageFill<
/A> no longer crashes when
attempting to fill a region with the color it already has.
Also, attempting to fill a region with the special color
<
A HREF="#gdTiled">gdTiled<
/A> no longer crashes.
However, filling a region with a transparent tile has been
forbidden (gdImageFill simply draws nothing in this case).
Otherwise, gd would not know when to stop drawing
without the use of an additional image to keep track of
which pixels have been visited.
Invoking <
A HREF="#gdImageFillToBorder">gdImageFillToBorder<
/A>
with a special
border color such as <
A HREF="#gdTiled">gdTiled<
/A>
now fails, for similar reasons. However, the color
you are filling <
em>with<
/em> can be <
A HREF="#gdTiled">gdTiled<
/A>,
even if it is transparent. See the discussion of
<
A HREF="#gdImageFillToBorder">gdImageFillToBorder<
/A>
for
additional caveats.
Many documentation fixes.
<
A NAME="whatsnew1.1"><
H3>What
's new in version 1.1?</H3></A>
<P>
<UL>
<LI><A HREF="#gdImageFilledPolygon">Polygon fills</A></LI>
<LI><A HREF="#gdImageSetStyle">Line styling</A></LI>
<LI><A HREF="#gdImageSetBrush">"Brushing" of lines with a brush image</A></LI>
<LI><A HREF="#gdImageSetTile">Tiling of polygon, rectangle and flood-fills</A>
<LI><A HREF="#gdImageInterlace">Interlaced GIFs for gradual fade-in</A></LI>
</LI>
<LI>Macros to access <A HREF="#gdImageSX">image size</A>, etc.</LI>
</UL>
<P>
<A NAME="required"><H3>What else do I need to use gd?</H3></A>
<P>
To use gd, you will need an ANSI C compiler. Any full-ANSI-standard
C compiler should be adequate, although those with PCs will need to replace
the Makefile with one of their own. <strong>The cc compiler released
with SunOS 4.1.3 is not an ANSI C compiler. Get gcc, which is freely
available. See the Sun-related newsgroups for more information.</strong>
<P>
You will also want a GIF viewer, if you do not already have
one for your system, since you will need a good way to check the
results of your work. lview is a good package for
Windows PCs; xv is a good package for X11. There are
GIF viewers available for every graphics-capable
computer out there, so consult newsgroups relevant to
your particular system.
<P>
<A NAME="getgd"><H3>How do I get gd?</H3></A>
<P>
You can
<A HREF="http://www.boutell.com/gd/gd1.2.tar.Z">
fetch gd as a compressed tar file</A> from www.boutell.com.
<A NAME="buildgd"><H3>How do I build gd?</H3></A>
<P>
In order to build gd, first uncompress and untar the gd.tar file with the
following commands:
<P>
<em>Note:</em> if you have a non-Unix system, you will need
to acquire versions of "uncompress" and "tar" suitable for
your system. Both have been ported to PC and Mac
environments. Consult newsgroups relevant to your
particular system.
<PRE>
uncompress gd1.2.tar.Z
tar -xf gd1.2.tar
</PRE>
This will create the directory "gd1.2" beneath the current
directory.
<P>
cd to this directory and examine the Makefile, which you may need
to change slightly depending on your installation (or more than
slightly for a Windows or Mac environment).
<P>
Now, to build the demonstration program, just type "make gddemo"
if you are working in a command-line environment. If all goes well,
the program "gddemo" will be compiled and linked without incident.
Depending on your system you may need to edit the Makefile.
Understanding the basic techniques of compiling and linking
programs on your system is up to you.
<P>
You have now built a demonstration program which shows off
the capabilities of gd. To see it in action, type
"gddemo".
<P>
gddemo should execute without incident, creating the file
demoout.gif. (Note there is also a file named demoin.gif,
which is provided in the package as part of the demonstration.)
<P>
Display demoout.gif in your GIF viewer. The image should
be 128x128 pixels and should contain an image of the
space shuttle with the word "hi" written in the upper
left corner twice (once across and once upwards),
an arc in the middle and an oval intersecting the arc
(these are somewhat faint).
<p>
In addition, a diagonal line made up of tiny space shuttle
images should appear from the lower left to the upper
right corner. A blue frame with green interior trim should
surround the picture.
<P>
(If you are missing the demoin.gif file, the other items
should appear anyway.)
<P>
Look at demoin.gif to see the original space shuttle
image which was scaled and copied into the output image.
<P>
<A NAME="basics"><H3>gd basics: using gd in your program</H3></A>
gd lets you create GIF images on the fly. To use gd in your
program, include the file gd.h, and link with the libgd.a
library produced by "make libgd.a", under Unix. You will
need to adapt the makefile for your needs if you are using
a non-Unix operating system, but this is very straightforward.
<P>
If you want to use the provided fonts, include
gdfontt.h, gdfonts.h, gdfontmb.h, gdfontl.h and/or gdfontg.h. If you
are not using the provided Makefile and/or a library-based approach, be
sure to include the source modules as well in your
project. (They may be too large for 16-bit memory models,
that is, 16-bit DOS and Windows.)
<P>
Here is a short example program. <strong>(For a more advanced example,
see gddemo.c, included in the distribution. gddemo.c is NOT the same program;
it demonstrates additional features!)</strong>
<P>
<PRE>
/* Bring in gd library functions */
#include "gd.h"
/* Bring in standard I/O so we can output the GIF to a file */
#include <stdio.h>
int main() {
/* Declare the image */
<A HREF="#gdImagePtr">gdImagePtr</A> im;
/* Declare an output file */
FILE *out;
/* Declare color indexes */
int black;
int white;
/* Allocate the image: 64 pixels across by 64 pixels tall */
im = <A HREF="#gdImageCreate">gdImageCreate</A>(64, 64);
/* Allocate the color black (red, green and blue all minimum).
Since this is the first color in a new image, it will
be the background color. */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Draw a line from the upper left to the lower right,
using white color index. */
<A HREF="#gdImageLine">gdImageLine</A>(im, 0, 0, 63, 63, white);
/* Open a file for writing. "wb" means "write binary", important
under MSDOS, harmless under Unix. */
out = fopen("test.gif", "wb");
/* Output the image to the disk file. */
<A HREF="#gdImageGif">gdImageGif</A>(im, out);
/* Close the file. */
fclose(out);
/* Destroy the image in memory. */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
}
</PRE>
When executed, this program creates an image, allocates
two colors (the first color allocated becomes the background
color), draws a diagonal line (note that 0, 0 is the upper
left corner), writes the image to a GIF file, and
destroys the image.
<P>
The above example program should
give you an idea of how the package works.
gd provides many additional functions, which are listed
in the following reference chapters, complete with code
snippets demonstrating each. There is also an
<A HREF="#index">alphabetical index</A>.
<H3><A NAME="webgif">Webgif: a more powerful gd example</A></H3>
Webgif is a simple utility program to manipulate GIFs from the
command line. It is written for Unix and similar command-line
systems, but should be easily adapted for other environments.
Webgif allows you to set transparency and interlacing and
output interesting information about the GIF in question.
<P>
webgif.c is provided in the distribution. Unix users can
simply type "make webgif" to compile the program. Type
"webgif" with no arguments to see the available options.
A discussion of the code follows.
<PRE>
/* Bring in the gd library functions */
#include "gd.h"
/* Bring in standard I/O and string manipulation functions */
#include <stdio.h>
#include <string.h>
int main(argc, argv)
int argc;
char *argv[];
{
FILE *in;
FILE *out;
/* Declare our image pointer */
<A HREF="#gdImagePtr">gdImagePtr</A> im = 0;
int i;
/* We'll clear 'no' once we know the user has made a
reasonable request. */
int no = 1;
/* We'll set 'write' once we know the user's request
requires that the image be written back to disk. */
int write = 0;
/* C programs always get at least one argument; we want at
least one more (the image), more in practice. */
if (argc < 2) {
no = 1;
goto usage;
}
/* The last argument should be the image. Open the file. */
in = fopen(argv[argc-1], "rb");
if (!in) {
fprintf(stderr,
"Error: can't open file %s.\n", argv[argc-1]);
}
/* Now load the image. */
im
= <
A HREF="#gdImageCreateFromGif">gdImageCreateFromGif<
/A>
(in
);
fclose(in);
/* If the load failed, it must not be a GIF file. */
if (!im) {
fprintf(stderr,
"Error: %s is not a valid gif file.\n", argv[1]);
exit(1);
}
/* Consider each argument in turn. */
for (i=1; (i < (argc-1)); i++) {
/* -i turns on and off interlacing. */
if (!strcmp(argv[i], "-i")) {
if (i == (argc-2)) {
fprintf(stderr,
"Error: -i specified without y or n.\n");
no = 1;
goto usage;
}
if (!strcmp(argv[i+1], "y")) {
/* Set interlace. */
<
A HREF="#gdImageInterlace">gdImageInterlace<
/A>
(im,
1);
} else if (!strcmp(argv[i+1], "n")) {
/* Clear interlace. */
<
A HREF="#gdImageInterlace">gdImageInterlace<
/A>
(im,
0);
} else {
fprintf(stderr,
"Error: -i specified without y or n.\n");
no = 1;
goto usage;
}
i++;
no = 0;
write = 1;
} else if (!strcmp(argv[i], "-t")) {
/* Set transparent index (or none). */
int index;
if (i == (argc-2)) {
fprintf(stderr,
"Error: -t specified without a color table index.\n");
no = 1;
goto usage;
}
if (!strcmp(argv[i+1], "none")) {
/* -1 means not transparent. */
<
A HREF="#gdImageColorTransparent">gdImageColorTransparent<
/A>
(im, -
1);
} else {
/* OK, get an integer and set the index. */
index = atoi(argv[i+1]);
<
A HREF="#gdImageColorTransparent">gdImageColorTransparent<
/A>
(im, index
);
}
i++;
write = 1;
no = 0;
} else if (!strcmp(argv[i], "-l")) {
/* List the colors in the color table. */
int j;
/* Tabs used below. */
printf("Index Red Green Blue\n");
for (j
=0;
(j < <
A HREF="#gdImageColorsTotal">gdImageColorsTotal<
/A>
(im
)); j++
) {
/* Use access macros to learn colors. */
printf("%d %d %d %d\n",
j,
<
A HREF="#gdImageRed">gdImageRed<
/A>
(im, j
),
<
A HREF="#gdImageGreen">gdImageGreen<
/A>
(im, j
),
<
A HREF="#gdImageBlue">gdImageBlue<
/A>
(im, j
));
}
no = 0;
} else if (!strcmp(argv[i], "-d")) {
/* Output dimensions, etc. */
int t;
printf("Width: %d Height: %d Colors: %d\n",
<
A HREF="#gdImageSX">gdImageSX<
/A>
(im
), <
A HREF="#gdImageSY">gdImageSY<
/A>
(im
),
<
A HREF="#gdImageColorsTotal">gdImageColorsTotal<
/A>
(im
));
t
= <
A HREF="#gdImageGetTransparent">gdImageGetTransparent<
/A>
(im
);
if (t != (-1)) {
printf("Transparent index: %d\n", t);
} else {
/* -1 means the image is not transparent. */
printf("Transparent index: none\n");
}
if
(<
A HREF="#gdImageGetInterlaced">gdImageGetInterlaced<
/A>
(im
)) {
printf("Interlaced: yes\n");
} else {
printf("Interlaced: no\n");
}
no = 0;
} else {
fprintf(stderr, "Unknown argument: %s\n", argv[i]);
break;
}
}
usage:
if (no) {
/* If the command failed, output an explanation. */
fprintf(stderr,
"Usage: webgif [-i y|n ] [-l] [-t index|off ] [-d] gifname.gif\n");
fprintf(stderr,
"Where -i controls interlace (specify y or n for yes or no),\n");
fprintf(stderr,
"-l outputs a table of color indexes, -t sets the specified\n");
fprintf(stderr,
"color index (0-255 or none) to be the transparent color, and\n");
fprintf(stderr,
"-d reports the dimensions and other characteristics of the image.\n");
fprintf(stderr,
"Note: you may wish to pipe to \"more\" when using the -l option.\n");
}
if (write) {
/* Open a temporary file. */
out = fopen("temp.tmp", "wb");
if (!out) {
fprintf(stderr,
"Unable to write to temp.tmp -- exiting\n");
exit(1);
}
/* Write the new gif. */
<
A HREF="#gdImageGif">gdImageGif<
/A>
(im, out
);
fclose(out);
/* Erase the old gif. */
unlink(argv[argc-1]);
/* Rename the new to the old. */
rename("temp.tmp", argv[argc-1]);
}
/* Delete the image from memory. */
if (im) {
<
A HREF="#gdImageDestroy">gdImageDestroy<
/A>
(im
);
}
/* All's well that ends well. */
return 0;
}
</PRE>
<H2><A NAME="reference">Function and type reference</A></H2>
<UL>
<LI><A HREF="#types">Types</A></LI>
<LI><A HREF="#creating">Image creation, destruction, loading and saving</A></LI>
<LI><A HREF="#drawing">Drawing, styling, brushing, tiling and
filling functions</A></LI>
<LI><A HREF="#query">Query functions (not color-related)</A></LI>
<LI><A HREF="#fonts">Font and text-handling functions</A></LI>
<LI><A HREF="#colors">Color handling functions</A></LI>
<LI><A HREF="#copying">Copying and resizing functions</A></LI>
<LI><A HREF="#misc">Miscellaneous Functions</A></LI>
<LI><A HREF="#constants">Constants</A></LI>
</UL>
<H3><A NAME="types">Types</A></H3>
<DL>
<DT><A NAME="gdImage"><code>gdImage</code><strong>(TYPE)</strong></A>
<DD>
The data structure in which gd stores images. <A HREF="#gdImageCreate">
gdImageCreate</A> returns
a pointer to this type, and the other functions expect to receive
a pointer to this type as their first argument. You may
read the members <code>sx</code> (size on X axis),
<code>sy</code> (size on Y axis), <code>colorsTotal</code>
(total colors), <code>red</code> (red component of colors;
an array of 256 integers between 0 and 255), <code>green</code>
(green component of colors, as above), <code>blue</code>
(blue component of colors, as above), and <code>transparent</code>
(index of transparent color, -1 if none); please do so
using the macros provided. Do NOT set the members directly
from your code; use the functions provided.
<PRE>
typedef struct {
unsigned char ** pixels;
int sx;
int sy;
int colorsTotal;
int red[gdMaxColors];
int green[gdMaxColors];
int blue[gdMaxColors];
int open[gdMaxColors];
int transparent;
} gdImage;
</PRE>
<DT><A NAME="gdImagePtr">gdImagePtr</A> <strong>(TYPE)</strong>
<DD>
A pointer to an image structure. <A HREF="#gdImageCreate">gdImageCreate</A>
returns this type, and the other functions expect it as the first
argument.
<DT><A NAME="gdFont">gdFont</A> <strong>(TYPE)</strong>
<DD>
A font structure. Used to declare the characteristics of a font.
Plese see the files gdfontl.c and gdfontl.h for an example of the
proper declaration of this structure. You can provide your
own font data by providing such a structure and the associated
pixel array. You can determine the width and height of a single
character in a font by examining the w and h members of the
structure. If you will not be creating your own fonts, you will
not need to concern yourself with the rest of the components of this
structure.
<PRE>
typedef struct {
/* # of characters in font */
int nchars;
/* First character is numbered... (usually 32 = space) */
int offset;
/* Character width and height */
int w;
int h;
/* Font data; array of characters, one row after another.
Easily included in code, also easily loaded from
data files. */
char *data;
} gdFont;
</PRE>
<DT><A NAME="gdFontPtr">gdFontPtr</A> <strong>(TYPE)</strong>
<DD>
A pointer to a font structure. Text-output functions expect these
as their second argument, following the <A HREF="#gdImagePtr">
gdImagePtr</A> argument. Two such pointers are declared in the
provided include files gdfonts.h and gdfontl.h.
<DT><A NAME="gdPoint">gdPoint</A> <strong>(TYPE)</strong>
<DD>
Represents a point in the coordinate space of the image; used
by <A HREF="#gdImagePolygon">gdImagePolygon</A> and
<A HREF="#gdImageFilledPolygon">gdImageFilledPolygon</A>.
<PRE>
typedef struct {
int x, y;
} gdPoint, *gdPointPtr;
</PRE>
<DT><A NAME="gdPointPtr">gdPointPtr</A> <strong>(TYPE)</strong>
<DD>
A pointer to a <A HREF="#gdPoint">gdPoint</A> structure; passed
as an argument to <A HREF="#gdImagePolygon">gdImagePolygon</A>
and <A HREF="#gdImageFilledPolygon">gdImageFilledPolygon</A>.
</DL>
<H3><A NAME="creating">Image creation, destruction, loading and saving</A></H3>
<DL>
<DT><A NAME="gdImageCreate">gdImageCreate(sx, sy)</A>
<strong>(FUNCTION)</strong>
<DD>
gdImageCreate is called to create images. Invoke gdImageCreate
with the x and y dimensions of the desired image. gdImageCreate
returns a <A HREF="#gdImagePtr">gdImagePtr</A> to the new image, or
NULL if unable to
allocate the image. The image must eventually be destroyed
using <A HREF="#gdImageDestroy">gdImageDestroy()</A>.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
im = gdImageCreate(64, 64);
/* ... Use the image ... */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageCreateFromGif">gdImageCreateFromGif(FILE *in)</A>
<strong>(FUNCTION)</strong>
<DD>
gdImageCreateFromGif is called to load images from GIF format files.
Invoke gdImageCreateFromGif with an already opened pointer to a file
containing the desired image.
gdImageCreateFromGif
returns a <A HREF="#gdImagePtr">gdImagePtr</A> to the new image, or NULL
if unable to load the image (most often because the file is corrupt or
does not contain a GIF image). gdImageCreateFromGif does <em>not</em>
close the file. You can inspect the sx and sy members of the
image to determine its size. The image must eventually be destroyed
using <A HREF="#gdImageDestroy">gdImageDestroy()</A>.
<PRE>
<A HREF="#gdImagePtr">gdImagePtr</A> im;
... inside a function ...
FILE *in;
in = fopen("mygif.gif", "rb");
im = gdImageCreateFromGif(in);
fclose(in);
/* ... Use the image ... */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageCreateFromGd">gdImageCreateFromGd(FILE *in)</A>
<strong>(FUNCTION)</strong>
<DD>
gdImageCreateFromGd is called to load images from gd format files.
Invoke gdImageCreateFromGd
with an already opened pointer to a file containing the desired image
in the <A HREF="#gdformat">gd file format</A>, which is specific to
gd and intended for very fast loading. (It is <em>not</em> intended for
compression; for compression, use GIF.)
gdImageCreateFromGd
returns a <A HREF="#gdImagePtr">gdImagePtr</A> to the new image, or NULL
if unable to load the image (most often because the file is corrupt or
does not contain a gd format image). gdImageCreateFromGd does <em>not</em>
close the file. You can inspect the sx and sy members of the
image to determine its size. The image must eventually be destroyed
using <A HREF="#gdImageDestroy">gdImageDestroy()</A>.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
FILE *in;
in = fopen("mygd.gd", "rb");
im = gdImageCreateFromGd(in);
fclose(in);
/* ... Use the image ... */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageCreateFromXbm">gdImageCreateFromXbm(FILE *in)</A>
<strong>(FUNCTION)</strong>
<DD>
gdImageCreateFromXbm is called to load images from X bitmap format
files. Invoke gdImageCreateFromXbm
with an already opened pointer to a file containing the desired image.
gdImageCreateFromXbm
returns a <A HREF="#gdImagePtr">gdImagePtr</A> to the new image, or NULL
if unable to load the image (most often because the file is corrupt or
does not contain an X bitmap format image). gdImageCreateFromXbm does
<em>not</em> close the file. You can inspect the sx and sy members of the
image to determine its size. The image must eventually be destroyed
using <A HREF="#gdImageDestroy">gdImageDestroy()</A>.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
FILE *in;
in = fopen("myxbm.xbm", "rb");
im = gdImageCreateFromXbm(in);
fclose(in);
/* ... Use the image ... */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageDestroy">gdImageDestroy(gdImagePtr im)</A> <STRONG>(FUNCTION)</STRONG>
<DD>gdImageDestroy is used to free the memory associated with
an image. It is important to invoke gdImageDestroy before
exiting your program or assigning a new image to
a <A HREF="#gdImagePtr">gdImagePtr</A> variable.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(10, 10);
/* ... Use the image ... */
/* Now destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageGif">
void gdImageGif(gdImagePtr im, FILE *out)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageGif outputs the specified image to the specified
file in GIF format. The file must be open for writing. Under MSDOS,
it is important to use "wb" as opposed to simply "w"
as the mode when opening the file, and under Unix there
is no penalty for doing so. gdImageGif does <em>not</em>
close the file; your code must do so.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black, white;
FILE *out;
/* Create the image */
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Allocate background */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Allocate drawing color */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Draw rectangle */
<A HREF="#gdImageRectangle">gdImageRectangle</A>(im, 0, 0, 99, 99, black);
/* Open output file in binary mode */
out = fopen("rect.gif", "wb");
/* Write GIF */
gdImageGif(im, out);
/* Close file */
fclose(out);
/* Destroy image */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageGd">
void gdImageGd(gdImagePtr im, FILE *out)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageGd outputs the specified image to the specified
file in the <A HREF="#gdformat">gd image format</A>. The file must
be open for writing. Under MSDOS, it is important to use "wb" as
opposed to simply "w" as the mode when opening the file, and under
Unix there is no penalty for doing so. gdImageGif does <em>not</em>
close the file; your code must do so.
<P>
The gd image format is intended for fast reads and writes of
images your program will need frequently to build other
images. It is <em>not</em> a compressed format, and is not intended
for general use.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black, white;
FILE *out;
/* Create the image */
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Allocate background */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Allocate drawing color */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Draw rectangle */
<A HREF="#gdImageRectangle">gdImageRectangle</A>(im, 0, 0, 99, 99, black);
/* Open output file in binary mode */
out = fopen("rect.gd", "wb");
/* Write gd format file */
gdImageGd(im, out);
/* Close file */
fclose(out);
/* Destroy image */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
</DL>
<H3><A NAME="drawing">Drawing Functions</A></H3>
<DL>
<DT><A NAME="gdImageSetPixel">void gdImageSetPixel(gdImagePtr im, int x, int y, int color)</A> <STRONG>(FUNCTION)</STRONG>
<DD>gdImageSetPixel sets a pixel to a particular color index. Always use
this function or one of the other drawing functions to access pixels;
do not access the pixels of the <A HREF="#gdImage">gdImage</A> structure
directly.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Set a pixel near the center. */
gdImageSetPixel(im, 50, 50, white);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageLine">void gdImageLine(gdImagePtr im, int x1, int y1, int x2, int y2, int color)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageLine is used to draw a line between two endpoints (x1,y1 and x2, y2).
The line is drawn using the color index specified. Note that the color
index can be an actual color returned by <A HREF="#gdImageColorAllocate">
gdImageColorAllocate</A> or one of <A HREF="#gdStyled">gdStyled</A>,
<A HREF="#gdBrushed">gdBrushed</A> or <A HREF="#gdStyledBrushed">
gdStyledBrushed</A>.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Draw a line from the upper left corner to the lower right corner. */
gdImageLine(im, 0, 0, 99, 99, white);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageDashedLine">void gdImageDashedLine(gdImagePtr im, int x1, int y1, int x2, int y2, int color)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageDashedLine is provided <strong>solely for backwards compatibility
</strong> with gd 1.0. New programs should draw dashed lines using
the normal <A HREF="#gdImageLine">gdImageLine</A> function and the
new <A HREF="#gdImageSetStyle">gdImageSetStyle</A> function.
<P>
gdImageDashedLine is used to draw a dashed line between two endpoints
(x1,y1 and x2, y2).
The line is drawn using the color index specified. The portions of the line
that are not drawn are left transparent so the background is visible.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Draw a dashed line from the upper left corner to the lower right corner. */
gdImageDashedLine(im, 0, 0, 99, 99);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImagePolygon">void gdImagePolygon(gdImagePtr im, gdPointPtr points, int pointsTotal, int color)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImagePolygon is used to draw a polygon with the verticies
(at least 3) specified, using the color index specified.
See also <A HREF="#gdImageFilledPolygon">gdImageFilledPolygon</A>.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
/* Points of polygon */
<A HREF="#gdPoint">gdPoint</A> points[3];
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Draw a triangle. */
points[0].x = 50;
points[0].y = 0;
points[1].x = 99;
points[1].y = 99;
points[2].x = 0;
points[2].y = 99;
gdImagePolygon(im, points, 3, white);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageRectangle">void gdImageRectangle(gdImagePtr im, int x1, int y1, int x2, int y2, int color)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageRectangle is used to draw a rectangle with the two corners
(upper left first, then lower right) specified, using the
color index specified.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Draw a rectangle occupying the central area. */
gdImageRectangle(im, 25, 25, 74, 74, white);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageFilledPolygon">void gdImageFilledPolygon(gdImagePtr im, gdPointPtr points, int pointsTotal, int color)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageFilledPolygon is used to fill a polygon with the verticies
(at least 3) specified, using the color index specified.
See also <A HREF="#gdImageFilledPolygon">gdImagePolygon</A>.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
int red;
/* Points of polygon */
<A HREF="#gdPoint">gdPoint</A> points[3];
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Allocate the color red. */
red = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 0, 0);
/* Draw a triangle. */
points[0].x = 50;
points[0].y = 0;
points[1].x = 99;
points[1].y = 99;
points[2].x = 0;
points[2].y = 99;
/* Paint it in white */
gdImageFilledPolygon(im, points, 3, white);
/* Outline it in red; must be done second */
<A HREF="#gdImagePolygon">gdImagePolygon</A>(im, points, 3, red);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageFilledRectangle">void gdImageFilledRectangle(gdImagePtr im, int x1, int y1, int x2, int y2, int color)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageFilledRectangle is used to draw a solid rectangle with the two corners
(upper left first, then lower right) specified, using the
color index specified.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">int gdImageColorAllocate</A>(im, 255, 255, 255);
/* Draw a filled rectangle occupying the central area. */
gdImageFilledRectangle(im, 25, 25, 74, 74, white);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageArc">void gdImageArc(gdImagePtr im, int cx, int cy, int w, int h, int s, int e, int color)</A>
<STRONG> (FUNCTION)</STRONG>
<DD>
gdImageArc is used to draw a partial ellipse centered at the given point,
with the specified width and height in pixels. The arc begins at
the position in degrees specified by <code>s</code> and ends at
the position specified by <code>e</code>. The arc is drawn in
the color specified by the last argument. A circle can be drawn
by beginning from 0 degrees and ending at 360 degrees, with
width and height being equal. e must be greater than s. Values greater
than 360 are interpreted modulo 360.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 50);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Inscribe an ellipse in the image. */
gdImageArc(im, 50, 25, 98, 48, 0, 360, white);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageFillToBorder">void gdImageFillToBorder(gdImagePtr im, int x, int y, int border, int color)
<STRONG> (FUNCTION)</STRONG>
<DD>
gdImageFillToBorder floods a portion of the image with the specified
<code>color</code>, beginning at the specified point and stopping at
the specified <code>border</code> color. For a way of flooding an
area defined by the color of the starting point, see
<A HREF="#gdImageFill">gdImageFill</A>.
<P>
The border color <em>cannot</em> be a special color
such as <A HREF="#gdTiled">gdTiled</A>; it must be a proper
solid color. The fill color can be, however.
<P>
Note that gdImageFillToBorder is recursive. It is not the most
naive implementation possible, and the implementation is
expected to improve, but there will always be degenerate
cases in which the stack can become very deep. This can be
a problem in MSDOS and MS Windows environments. (Of course,
in a Unix or NT environment with a proper stack, this is
not a problem at all.)
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
int red;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 50);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Allocate the color red. */
red = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 0, 0);
/* Inscribe an ellipse in the image. */
gdImageArc(im, 50, 25, 98, 48, 0, 360, white);
/* Flood-fill the ellipse. Fill color is red, border color is
white (ellipse). */
gdImageFillToBorder(im, 50, 50, white, red);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageFill">void gdImageFill(gdImagePtr im, int x, int y, int color)
<STRONG> (FUNCTION)</STRONG>
<DD>
gdImageFill floods a portion of the image with the specified
<code>color</code>, beginning at the specified point and flooding the
surrounding region of the same color as the starting point.
For a way of flooding a region defined by a specific border
color rather than by its interior color, see
<A HREF="#gdImageFillToBorder">gdImageFillToBorder</A>.
<P>
The fill color can be <A HREF="#gdTiled">gdTiled</A>, resulting
in a tile fill using another image as the tile. However,
the tile image cannot be transparent. If the image you wish
to fill with has a transparent color index, call
<A HREF="#gdImageTransparent">gdImageTransparent</A> on the
tile image and set the transparent color index to -1
to turn off its transparency.
<P>
Note that gdImageFill is recursive. It is not the most
naive implementation possible, and the implementation is
expected to improve, but there will always be degenerate
cases in which the stack can become very deep. This can be
a problem in MSDOS and MS Windows environments. (Of course,
in a Unix or NT environment with a proper stack, this is
not a problem at all.)
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
int red;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 50);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Allocate the color red. */
red = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 0, 0);
/* Inscribe an ellipse in the image. */
gdImageArc(im, 50, 25, 98, 48, 0, 360, white);
/* Flood-fill the ellipse. Fill color is red, and will replace the
black interior of the ellipse. */
gdImageFill(im, 50, 50, red);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageSetBrush">void gdImageSetBrush(gdImagePtr im, gdImagePtr brush)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
A "brush" is an image used to draw wide, shaped strokes in another image. Just
as a paintbrush is not a single point, a brush image need not be
a single pixel. <em>Any</em> gd image can be used as a brush, and by
setting the transparent color index of the brush image with
<A HREF="#gdImageColorTransparent">gdImageColorTransparent</A>,
a brush of any shape can be created. All line-drawing functions,
such as <A HREF="#gdImageLine">gdImageLine</A> and
<A HREF="#gdImagePolygon">gdImagePolygon</A>, will use the
current brush if the special "color" <A HREF="#gdBrushed">
gdBrushed</A> or <A HREF="#gdStyledBrushed">gdStyledBrushed</A>
is used when calling them.
<P>
gdImageSetBrush is used to specify the brush to be used in a
particular image. You can set any image to be the brush.
If the brush image does not have the same color map as the
first image, any colors missing from the first image
will be allocated. If not enough colors can be allocated,
the closest colors already available will be used. This
allows arbitrary GIFs to be used as brush images. It also
means, however, that you should not set a brush unless you
will actually use it; if you set a rapid succession of
different brush images, you can quickly fill your color map,
and the results will not be optimal.
<P>
You need not take any special action when you are finished
with a brush. As for any other image, if you will not
be using the brush image for any further purpose,
you should call <A HREF="#gdImageDestroy">gdImageDestroy</A>.
You must not use the color <A HREF="#gdBrushed">gdBrushed</A>
if the current brush has been destroyed; you can of
course set a new brush to replace it.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im, brush;
FILE *in;
int black;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Open the brush GIF. For best results, portions of the
brush that should be transparent (ie, not part of the
brush shape) should have the transparent color index. */
in = fopen("star.gif", "rb");
brush = <A HREF="#gdImageCreateFromGif">gdImageCreateFromGif</A>(in);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
gdImageSetBrush(im, brush);
/* Draw a line from the upper left corner to the lower right corner
using the brush. */
<A HREF="#gdImageLine">gdImageLine</A>(im, 0, 0, 99, 99, <A HREF="#gdBrushed">gdBrushed</A>);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
/* Destroy the brush image */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(brush);
</PRE>
<DT><A NAME="gdImageSetTile">void gdImageSetTile(gdImagePtr im, gdImagePtr tile)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
A "tile" is an image used to fill an area with a repeated pattern.
<em>Any</em> gd image can be used as a tile, and by
setting the transparent color index of the tile image with
<A HREF="#gdImageColorTransparent">gdImageColorTransparent</A>,
a tile that allows certain parts of the underlying area to shine
through can be created. All region-filling functions,
such as <A HREF="#gdImageFill">gdImageFill</A> and
<A HREF="#gdImageFilledPolygon">gdImageFilledPolygon</A>, will use the
current tile if the special "color" <A HREF="#gdTiled">
gdTiled</A> is used when calling them.
<P>
gdImageSetTile is used to specify the tile to be used in a
particular image. You can set any image to be the tile.
If the tile image does not have the same color map as the
first image, any colors missing from the first image
will be allocated. If not enough colors can be allocated,
the closest colors already available will be used. This
allows arbitrary GIFs to be used as tile images. It also
means, however, that you should not set a tile unless you
will actually use it; if you set a rapid succession of
different tile images, you can quickly fill your color map,
and the results will not be optimal.
<P>
You need not take any special action when you are finished
with a tile. As for any other image, if you will not
be using the tile image for any further purpose,
you should call <A HREF="#gdImageDestroy">gdImageDestroy</A>.
You must not use the color <A HREF="#gdBrushed">gdTiled</A>
if the current tile has been destroyed; you can of
course set a new tile to replace it.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im, tile;
FILE *in;
int black;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Open the tile GIF. For best results, portions of the
tile that should be transparent (ie, allowing the
background to shine through) should have the transparent
color index. */
in = fopen("star.gif", "rb");
tile = <A HREF="#gdImageCreateFromGif">gdImageCreateFromGif</A>(in);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
gdImageSetTile(im, tile);
/* Fill an area using the tile. */
<A HREF="#gdImageFilledRectangle">gdImageFilledRectangle</A>(im, 25, 25, 75, 75, <A HREF="#gdTiled">gdTiled</A>);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
/* Destroy the tile image */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(tile);
</PRE>
<DT><A NAME="gdImageSetStyle">void gdImageSetStyle(gdImagePtr im, int *style, int styleLength)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
It is often desirable to draw dashed lines, dotted lines, and other
variations on a broken line. gdImageSetStyle can be used to set
any desired series of colors, including a special color that
leaves the background intact, to be repeated during the drawing
of a line.
<P>
To use gdImageSetStyle, create an array of integers and assign
them the desired series of color values to be repeated.
You can assign the special color value <A HREF="#gdTransparent">
gdTransparent</A> to indicate that the existing color should
be left unchanged for that particular pixel (allowing a dashed
line to be attractively drawn over an existing image).
<P>
Then, to draw a line using the style, use the normal
<A HREF="#gdImageLine">gdImageLine</A> function with the
special color value <A HREF="#gdStyled">gdStyled</A>.
<P>
As of <A HREF="#whatsnew1.1.1">version 1.1.1</A>, the style
array is copied when you set the style, so you need not
be concerned with keeping the array around indefinitely.
This should not break existing code that assumes styles
are not copied.
<P>
You can also combine styles and brushes to draw the brush
image at intervals instead of in a continuous stroke.
When creating a style for use with a brush, the
style values are interpreted differently: zero (0) indicates
pixels at which the brush should not be drawn, while one (1)
indicates pixels at which the brush should be drawn.
To draw a styled, brushed line, you must use the
special color value <A HREF="#gdStyledBrushed">
gdStyledBrushed</A>. For an example of this feature
in use, see gddemo.c (provided in the distribution).
<PRE>
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int styleDotted[2], styleDashed[6];
FILE *in;
int black;
int red;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
red = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 0, 0);
/* Set up dotted style. Leave every other pixel alone. */
styleDotted[0] = red;
styleDotted[1] = gdTransparent;
/* Set up dashed style. Three on, three off. */
styleDashed[0] = red;
styleDashed[1] = red;
styleDashed[2] = red;
styleDashed[3] = gdTransparent;
styleDashed[4] = gdTransparent;
styleDashed[5] = gdTransparent;
/* Set dotted style. Note that we have to specify how many pixels are
in the style! */
gdImageSetStyle(im, styleDotted, 2);
/* Draw a line from the upper left corner to the lower right corner. */
<A HREF="#gdImageLine">gdImageLine</A>(im, 0, 0, 99, 99, <A HREF="#gdStyled">gdStyled</A>);
/* Now the dashed line. */
gdImageSetStyle(im, styleDashed, 6);
<A HREF="#gdImageLine">gdImageLine</A>(im, 0, 99, 0, 99, <A HREF="#gdStyled">gdStyled</A>);
/* ... Do something with the image, such as saving it to a file ... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
</DL>
<H3><A NAME="query">Query Functions</A></H3>
<DL>
<DT><A NAME="gdImageBlue">
int gdImageBlue(gdImagePtr im, int color)</A>
<STRONG>(MACRO)</STRONG>
<DD>
gdImageBlue is a macro which returns the blue component of
the specified color index. Use this macro rather than accessing the
structure members directly.
<DT><A NAME="gdImageGetPixel">int gdImageGetPixel(gdImagePtr im, int x, int y)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageGetPixel() retrieves the color index of a particular
pixel. Always use this function to query pixels;
do not access the pixels of the <A HREF="#gdImage">gdImage</A> structure
directly.
<PRE>
... inside a function ...
FILE *in;
gdImagePtr im;
int c;
in = fopen("mygif.gif", "rb");
im = <A HREF="#gdImageCreateFromGif">gdImageCreateFromGif</A>(in);
fclose(in);
c = gdImageGetPixel(im, gdImageSX(im) / 2, gdImageSY(im) / 2);
printf("The value of the center pixel is %d; RGB values are %d,%d,%d\n",
c, im->red[c], im->green[c], im->blue[c]);
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageBoundsSafe">
int gdImageBoundsSafe(gdImagePtr im, int x, int y)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageBoundsSafe returns true (1) if the specified point is within the bounds
of the image, false (0) if not. This function is intended primarily for
use by those who wish to add functions to gd. All of the gd drawing
functions already clip safely to the edges of the image.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
if (gdImageBoundsSafe(im, 50, 50)) {
printf("50, 50 is within the image bounds\n");
} else {
printf("50, 50 is outside the image bounds\n");
}
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageGreen">
int gdImageGreen(gdImagePtr im, int color)</A>
<STRONG>(MACRO)</STRONG>
<DD>
gdImageGreen is a macro which returns the green component of
the specified color index. Use this macro rather than accessing the
structure members directly.
<DT><A NAME="gdImageRed">
int gdImageRed(gdImagePtr im, int color)</A>
<STRONG>(MACRO)</STRONG>
<DD>
gdImageRed is a macro which returns the red component of
the specified color index. Use this macro rather than accessing the
structure members directly.
<DT><A NAME="gdImageSX">
int gdImageSX(gdImagePtr im)</A>
<STRONG>(MACRO)</STRONG>
<DD>
gdImageSX is a macro which returns the width of the image
in pixels. Use this macro rather than accessing the
structure members directly.
<DT><A NAME="gdImageSY">
int gdImageSY(gdImagePtr im)</A>
<STRONG>(MACRO)</STRONG>
<DD>
gdImageSY is a macro which returns the height of the image
in pixels. Use this macro rather than accessing the
structure members directly.
</DL>
<H3><A NAME="fonts">Fonts and text-handling functions</A></H3>
<DL>
<DT><A NAME="gdImageChar">
void gdImageChar(gdImagePtr im, gdFontPtr font, int x, int y,
int c, int color)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageChar is used to draw single characters on the image.
(To draw multiple characters, use <A HREF="#gdImageString">
gdImageString</A>.) The second argument is a
pointer to a font definition structure; five fonts are
provided with gd, gdFontTiny, gdFontSmall, gdFontMediumBold,
gdFontLarge, and gdFontGiant. You must
include the files "gdfontt.h", "gdfonts.h", "gdfontmb.h",
"gdfontl.h" and "gdfontg.h" respectively
and (if you are not using a library-based approach) link with the
corresponding .c files to use the provided fonts.
The character specified by the fifth
argument is drawn from left to right in the specified
color. (See <A HREF="#gdImageCharUp">gdImageCharUp</A> for a way
of drawing vertical text.) Pixels not
set by a particular character retain their previous color.
<PRE>
#include "gd.h"
#include "gdfontl.h"
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Draw a character. */
gdImageChar(im, gdFontLarge, 0, 0, 'Q', white);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageCharUp">
void gdImageCharUp(gdImagePtr im, gdFontPtr font, int x, int y,
int c, int color)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageCharUp is used to draw single characters on the image,
rotated 90 degrees.
(To draw multiple characters, use <A HREF="#gdImageStringUp">
gdImageStringUp</A>.) The second argument is a
pointer to a font definition structure; five fonts are
provided with gd, gdFontTiny, gdFontSmall, gdFontMediumBold,
gdFontLarge, and gdFontGiant. You must
include the files "gdfontt.h", "gdfonts.h", "gdfontmb.h",
"gdfontl.h" and "gdfontg.h" respectively
and (if you are not using a library-based approach) link with the
corresponding .c files to use the provided fonts. The character specified by
the fifth argument is drawn
from bottom to top, rotated at a 90-degree angle, in the specified
color. (See <A HREF="#gdImageChar">gdImageChar</A> for a way
of drawing horizontal text.) Pixels not
set by a particular character retain their previous color.
<PRE>
#include "gd.h"
#include "gdfontl.h"
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Draw a character upwards so it rests against the top of the image. */
gdImageCharUp(im, gdFontLarge,
0, gdFontLarge->h, 'Q', white);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageString">
void gdImageString(gdImagePtr im, gdFontPtr font, int x, int y,
char *s, int color)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageString is used to draw multiple characters on the image.
(To draw single characters, use <A HREF="#gdImageChar">
gdImageChar</A>.) The second argument is a
pointer to a font definition structure; five fonts are
provided with gd, gdFontTiny, gdFontSmall, gdFontMediumBold,
gdFontLarge, and gdFontGiant. You must
include the files "gdfontt.h", "gdfonts.h", "gdfontmb.h",
"gdfontl.h" and "gdfontg.h" respectively
and (if you are not using a library-based approach) link with the
corresponding .c files to use the provided fonts.
The null-terminated C string specified
by the fifth argument is drawn from left to right in the specified
color. (See <A HREF="#gdImageStringUp">gdImageStringUp</A> for a way
of drawing vertical text.) Pixels not
set by a particular character retain their previous color.
<PRE>
#include "gd.h"
#include "gdfontl.h"
#include <string.h>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
/* String to draw. */
char *s = "Hello.";
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Draw a centered string. */
gdImageString(im, gdFontLarge,
im->w / 2 - (strlen(s) * gdFontLarge->w / 2),
im->h / 2 - gdFontLarge->h / 2,
s, white);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageStringUp">
void gdImageStringUp(gdImagePtr im, gdFontPtr font, int x, int y,
char *s, int color)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageStringUp is used to draw multiple characters on the image,
rotated 90 degrees.
(To draw single characters, use <A HREF="#gdImageCharUp">
gdImageCharUp</A>.) The second argument is a
pointer to a font definition structure; five fonts are
provided with gd, gdFontTiny, gdFontSmall, gdFontMediumBold,
gdFontLarge, and gdFontGiant. You must
include the files "gdfontt.h", "gdfonts.h", "gdfontmb.h",
"gdfontl.h" and "gdfontg.h" respectively
and (if you are not using a library-based approach) link with the
corresponding .c files to use the provided fonts.The null-terminated C string specified
by the fifth argument is drawn from bottom to top (rotated
90 degrees) in the specified color. (See
<A HREF="#gdImageString">gdImageString</A> for a way
of drawing horizontal text.) Pixels not
set by a particular character retain their previous color.
<PRE>
#include "gd.h"
#include "gdfontl.h"
#include <string.h>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int white;
/* String to draw. */
char *s = "Hello.";
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 255, 255);
/* Draw a centered string going upwards. Axes are reversed,
and Y axis is decreasing as the string is drawn. */
gdImageStringUp(im, gdFontLarge,
im->w / 2 - gdFontLarge->h / 2,
im->h / 2 + (strlen(s) * gdFontLarge->w / 2),
s, white);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
</DL>
<H3><A NAME="colors">Color-handling functions</A></H3>
<DL>
<DT><A NAME="gdImageColorAllocate">
int gdImageColorAllocate(gdImagePtr im, int r, int g, int b)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageColorAllocate finds the first available color index in
the image specified, sets its RGB values to those requested
(255 is the maximum for each),
and returns the index of the new color table entry. When
creating a new image, the first time you invoke this function,
you are setting the background color for that image.
<P>
In the event that all <A HREF="#gdMaxColors">gdMaxColors</A> colors
(256) have already been allocated, gdImageColorAllocate will
return -1 to indicate failure. (This is not uncommon when
working with existing GIF files that already use 256 colors.)
Note that gdImageColorAllocate
does not check for existing colors that match your request;
see <A HREF="#gdImageColorExact">gdImageColorExact</A>
and <A HREF="#gdImageColorClosest">gdImageColorClosest</A>
for ways to locate existing colors that approximate the
color desired in situations where a new color is not available.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
int black;
int red;
im = <A HREF="#gdImageCreate">gdImageCreate</A>(100, 100);
/* Background color (first allocated) */
black = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 0, 0, 0);
/* Allocate the color red. */
red = <A HREF="#gdImageColorAllocate">gdImageColorAllocate</A>(im, 255, 0, 0);
/* Draw a dashed line from the upper left corner to the lower right corner. */
gdImageDashedLine(im, 0, 0, 99, 99, red);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
<A HREF="#gdImageDestroy">gdImageDestroy</A>(im);
</PRE>
<DT><A NAME="gdImageColorClosest">
int gdImageColorClosest(gdImagePtr im, int r, int g, int b)</A>
<STRONG>(FUNCTION)</STRONG>
<DD>
gdImageColorClosest searches the colors which have been
defined thus far in the image specified and returns the
index of the color with RGB values closest to those of the
request. (Closeness is determined by Euclidian distance,
which is used to determine the distance in three-dimensional color
space between colors.)
<P>
If no colors have yet been allocated in the image,
gdImageColorClosest returns -1.
<P>
This function is most useful as a backup method for choosing
a drawing color when an image already contains
<A HREF="#gdMaxColors">gdMaxColors</A> (256) colors and
no more can be allocated. (This is not uncommon when
working with existing GIF files that already use many colors.)
See <A HREF="#gdImageColorExact">gdImageColorExact</A>
for a method of locating exact matches only.
<PRE>
... inside a function ...
<A HREF="#gdImagePtr">gdImagePtr</A> im;
FILE *in;
int red;
/* Let's suppose that photo.gif is a scanned photograph with
many colors. */
in = fopen("photo.gif", "rb");
im
= <
A HREF="#gdImageCreateFromGif">gdImageCreateFromGif<
/A>
(in
);
fclose(in);
/* Try to allocate red directly */
red
= <
A HREF="#gdImageColorAllocate">gdImageColorAllocate<
/A>
(im,
255,
0,
0);
/* If we fail to allocate red... */
if (red == (-1)) {
/* Find the <
em>closest<
/em>
color instead. *
/
red = gdImageColorClosest(im, 255, 0, 0);
}
/* Draw a dashed line from the upper left corner to the lower right corner */
gdImageDashedLine(im, 0, 0, 99, 99, red);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
<
A HREF="#gdImageDestroy">gdImageDestroy<
/A>
(im
);
<
DT><
A NAME="gdImageColorExact">
int gdImageColorExact
(gdImagePtr im, int r, int g, int b
)<
/A>
gdImageColorExact searches the colors which have been
defined thus far in the image specified and returns the
index of the first color with RGB values which exactly
match those of the request. If no allocated color matches the
request precisely, gdImageColorExact returns -1.
See <
A HREF="#gdImageColorClosest">gdImageColorClosest<
/A>
for a way to find the color closest to the color requested.
... inside a function ...
<
A HREF="#gdImagePtr">gdImagePtr<
/A> im;
int red;
in = fopen("photo.gif", "rb");
im
= <
A HREF="#gdImageCreateFromGif">gdImageCreateFromGif<
/A>
(in
);
fclose(in);
/* The image may already contain red; if it does, we'll save a slot
in the color table by using that color. */
/* Try to allocate red directly */
red = gdImageColorExact(im, 255, 0, 0);
/* If red isn't already present... */
if (red == (-1)) {
/* Second best: try to allocate it directly. */
red
= <
A HREF="#gdImageColorAllocate">gdImageColorAllocate<
/A>
(im,
255,
0,
0);
/* Out of colors, so find the <
em>closest<
/em>
color instead. *
/
red = gdImageColorClosest(im, 255, 0, 0);
}
/* Draw a dashed line from the upper left corner to the lower right corner */
gdImageDashedLine(im, 0, 0, 99, 99, red);
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
<
A HREF="#gdImageDestroy">gdImageDestroy<
/A>
(im
);
<
DT><
A NAME="gdImageColorsTotal">
int gdImageColorsTotal
(gdImagePtr im
)<
/A>
gdImageColorsTotal is a macro which returns the number of
colors currently allocated in the image. Use this macro
to obtain this information; do not access the structure
directly.
<
DT><
A NAME="gdImageColorRed">
int gdImageColorRed
(gdImagePtr im, int c
)<
/A>
gdImageColorRed is a macro which returns the red portion
of the specified color in the image. Use this macro
to obtain this information; do not access the structure
directly.
<
DT><
A NAME="gdImageColorGreen">
int gdImageColorGreen
(gdImagePtr im, int c
)<
/A>
gdImageColorGreen is a macro which returns the green portion
of the specified color in the image. Use this macro
to obtain this information; do not access the structure
directly.
<
DT><
A NAME="gdImageColorBlue">
int gdImageColorBlue
(gdImagePtr im, int c
)<
/A>
gdImageColorBlue is a macro which returns the green portion
of the specified color in the image. Use this macro
to obtain this information; do not access the structure
directly.
<
DT><
A NAME="gdImageGetInterlaced">
int gdImageGetInterlaced
(gdImagePtr im
)<
/A>
gdImageGetInterlaced is a macro which returns true (1)
if the image is interlaced, false (0) if not.
Use this macro to obtain this information; do not
access the structure directly.
See <
A NAME="gdImageInterlace">gdImageInterlace<
/A>
for
a means of interlacing images.
<
DT><
A NAME="gdImageGetTransparent">
int gdImageGetTransparent
(gdImagePtr im
)<
/A>
gdImageGetTransparent is a macro which returns the
current transparent color index in the image.
If there is no transparent color, gdImageGetTransparent
returns -1. Use this macro to obtain this information; do not
access the structure directly.
<
DT><
A NAME="gdImageColorDeallocate">
void gdImageColorDeallocate
(gdImagePtr im, int
color)<
/A>
gdImageColorDeallocate marks the specified color as being
available for reuse. It does not attempt to determine whether
the color index is still in use in the image. After a call
to this function, the next call to
<
A HREF="#gdImageColorAllocate">gdImageColorAllocate<
/A>
for the same image will set new RGB values for that
color index, changing the color of any pixels which
have that index as a result. If multiple calls to
gdImageColorDeallocate are made consecutively, the lowest-numbered
index among them will be reused by the next
<
A HREF="#gdImageColorAllocate"> gdImageColorAllocate<
/A> call.
... inside a function ...
<
A HREF="#gdImagePtr">gdImagePtr<
/A> im;
int red, blue;
in = fopen("photo.gif", "rb");
im
= <
A HREF="#gdImageCreateFromGif">gdImageCreateFromGif<
/A>
(in
);
fclose(in);
/* Look for red in the color table. */
red = gdImageColorExact(im, 255, 0, 0);
/* If red is present... */
if (red != (-1)) {
/* Deallocate it. */
gdImageColorDeallocate(im, red);
/* Allocate blue, reusing slot in table.
Existing red pixels will change color. */
blue = gdImageColorAllocate(im, 0, 0, 255);
}
/* ... Do something with the image, such as saving it to a file... */
/* Destroy it */
<
A HREF="#gdImageDestroy">gdImageDestroy<
/A>
(im
);
<
DT><
A NAME="gdImageColorTransparent">
void gdImageColorTransparent
(gdImagePtr im, int
color)<
/A>
gdImageColorTransparent sets the transparent color index
for the specified image to the specified index. To indicate
that there should be <
em>no<
/em> transparent
color, invoke
gdImageColorTransparent with a color index of -1.
The color index used should be an index
allocated by <
A HREF="#gdImageColorAllocate">gdImageColorAllocate<
/A>,
whether explicitly invoked by your code or implicitly
invoked by loading an image.
In order to ensure that your image has a reasonable appearance
when viewed by users who do not have transparent background
capabilities, be sure to give reasonable RGB values to the
color you allocate for use as a transparent color,
<
em>even though it will be transparent on systems
that support transparency<
/em>.
... inside a function ...
<
A HREF="#gdImagePtr">gdImagePtr<
/A> im;
int black;
FILE *in, *out;
in = fopen("photo.gif", "rb");
im
= <
A HREF="#gdImageCreateFromGif">gdImageCreateFromGif<
/A>
(in
);
fclose(in);
/* Look for black in the color table and make it transparent. */
black
= <
A HREF="#gdImageColorExact">gdImageColorExact<
/A>
(im,
0,
0,
0);
/* If black is present... */
if (black != (-1)) {
/* Make it transparent */
gdImageColorTransparent(im, black);
}
/* Save the newly-transparent image back to the file */
out = fopen("photo.gif", "wb");
<
A HREF="#gdImageGif">gdImageGif<
/A>
(im, out
);
fclose(out);
/* Destroy it */
<
A HREF="#gdImageDestroy">gdImageDestroy<
/A>
(im
);
<
H3><
A NAME="copying">Copying and resizing functions<
/A><
/H3>
<
DT><
A NAME="gdImageCopy">void gdImageCopy
(gdImagePtr dst, gdImagePtr
src, int dstX, int dstY, int srcX, int srcY, int w, int h
)
gdImageCopy is used to copy a rectangular portion of one image to
another image. (For a way of stretching or shrinking the image
in the process, see <
A HREF="#gdImageCopyResized">
The <
code>dst<
/code> argument is the destination image to which the
region will be copied. The <
code>src<
/code> argument is the source
image from which the region is copied. The <
code>dstX<
/code>
and <
code>dstY<
/code> arguments specify the point in the destination
image to which the region will be copied. The <
code>srcX<
/code>
and <
code>srcY<
/code> arguments specify the upper left corner
of the region in the source image. The <
code>w<
/code>
and <
code>h<
/code> arguments specify the
width and
height
of the region.
When you copy a region from one location in an image to another
location in the same image, gdImageCopy will perform as expected
unless the regions overlap, in which case the result is
unpredictable.
<
strong>Important note on copying between images:<
/strong> since
different images do
not necessarily have the same color tables, pixels are not simply set to the
same color index values to copy them. gdImageCopy will attempt
to find an identical RGB value in the destination image for
each pixel in the copied portion of the source image by
invoking <
A HREF="#gdImageColorExact">gdImageColorExact<
/A>. If
such a value is not found, gdImageCopy will attempt to
allocate colors as needed using <
A HREF="#gdImageColorAllocate">
gdImageColorAllocate<
/A>. If both of these methods fail,
gdImageCopy will invoke <
A HREF="#gdImageColorClosest">
gdImageColorClosest<
/A> to find the
color in the destination
image which most closely approximates the color of the
pixel being copied.
... Inside a function ...
<
A HREF="#gdImagePtr">gdImagePtr<
/A> im_in;
<
A HREF="#gdImagePtr">gdImagePtr<
/A> im_out;
int x, y;
FILE *in;
FILE *out;
/* Load a small gif to tile the larger one with */
in = fopen("small.gif", "rb");
im_in
= <
A HREF="#gdImageCreateFromGif">gdImageCreateFromGif<
/A>
(in
);
fclose(in);
/* Make the output image four times as large on both axes */
im_out
= <
A HREF="#gdImageCreate">gdImageCreate<
/A>
(im_in->sx *
4, im_in->sy *
4);
/* Now tile the larger image using the smaller one */
for (y = 0; (y < 4); y++) {
for (x = 0; (x < 4); x++) {
gdImageCopy(im_out, im_in,
x * im_in->sx, y * im_in->sy,
0, 0,
im_in->sx, im_in->sy);
}
}
out = fopen("tiled.gif", "wb");
<
A HREF="#gdImageGif">gdImageGif<
/A>
(im_out, out
);
fclose(out);
<
A HREF="#gdImageDestroy">gdImageDestroy<
/A>
(im_in
);
<
A HREF="#gdImageDestroy">gdImageDestroy<
/A>
(im_out
);
<
DT><
A NAME="gdImageCopyResized">void gdImageCopyResized
(gdImagePtr dst, gdImagePtr
src, int dstX, int dstY, int srcX, int srcY, int destW, int destH, int srcW, int srcH
)
gdImageCopyResized is used to copy a rectangular portion of one image to
another image. The X and Y dimensions of the original region and the
destination region can vary, resulting in stretching or shrinking of
the region as appropriate. (For a simpler version of this function
which does not deal with resizing, see <
A HREF="#gdImageCopy">
The <
code>dst<
/code> argument is the destination image to which the
region will be copied. The <
code>src<
/code> argument is the source
image from which the region is copied. The <
code>dstX<
/code>
and <
code>dstY<
/code> arguments specify the point in the destination
image to which the region will be copied. The <
code>srcX<
/code>
and <
code>srcY<
/code> arguments specify the upper left corner
of the region in the source image. The <
code>dstW<
/code>
and <
code>dstH<
/code> arguments specify the
width and
height
of the destination region. The <
code>srcW<
/code>
and <
code>srcH<
/code> arguments specify the
width and
height
of the source region and can differ from the destination size,
allowing a region to be scaled during the copying process.
When you copy a region from one location in an image to another
location in the same image, gdImageCopy will perform as expected
unless the regions overlap, in which case the result is
unpredictable. If this presents a problem, create a scratch image
in which to keep intermediate results.
<
strong>Important note on copying between images:<
/strong> since images
do not necessarily have the same color tables, pixels are not simply set
to the same color index values to copy them. gdImageCopy will attempt
to find an identical RGB value in the destination image for
each pixel in the copied portion of the source image by
invoking <
A HREF="#gdImageColorExact">gdImageColorExact<
/A>. If
such a value is not found, gdImageCopy will attempt to
allocate colors as needed using <
A HREF="#gdImageColorAllocate">
gdImageColorAllocate<
/A>. If both of these methods fail,
gdImageCopy will invoke <
A HREF="#gdImageColorClosest">
gdImageColorClosest<
/A> to find the
color in the destination
image which most closely approximates the color of the
pixel being copied.
... Inside a function ...
<
A HREF="#gdImagePtr">gdImagePtr<
/A> im_in;
<
A HREF="#gdImagePtr">gdImagePtr<
/A> im_out;
int x, y;
FILE *in;
FILE *out;
/* Load a small gif to expand in the larger one */
in = fopen("small.gif", "rb");
im_in
= <
A HREF="#gdImageCreateFromGif">gdImageCreateFromGif<
/A>
(in
);
fclose(in);
/* Make the output image four times as large on both axes */
im_out
= <
A HREF="#gdImageCreate">gdImageCreate<
/A>
(im_in->sx *
4, im_in->sy *
4);
/* Now copy the smaller image, but four times larger */
gdImageCopyResized(im_out, im_in, 0, 0, 0, 0,
im_out->sx, im_out->sy,
im_in->sx, im_in->sy);
out = fopen("large.gif", "wb");
<
A HREF="#gdImageGif">gdImageGif<
/A>
(im_out, out
);
fclose(out);
<
A HREF="#gdImageDestroy">gdImageDestroy<
/A>
(im_in
);
<
A HREF="#gdImageDestroy">gdImageDestroy<
/A>
(im_out
);
<
H3><
A NAME="misc">Miscellaneous Functions<
/A><
/H3>
<
DT><
A NAME="gdImageInterlace">gdImageInterlace
(gdImagePtr im, int interlace
)<
/A> <
strong>
(FUNCTION
)<
/strong>
gdImageInterlace is used to determine whether an image should be stored
in a linear fashion, in which lines will appear on the display from
first to last, or in an interlaced fashion, in which the image
will "fade in" over several passes. By default, images are not
interlaced.
A nonzero value for the interlace argument turns on interlace;
a zero value turns it off. Note that interlace has no effect
on other functions, and has no meaning unless you save the
image in GIF format; the gd and xbm formats do not support
interlace.
When a GIF is loaded with <
A HREF="#gdImageCreateFromGif">gdImageCreateFromGif
<
/A>, interlace will be set according to the setting in the GIF file.
Note that many GIF viewers and web browsers do <
em>not<
/em> support
interlace. However, the interlaced GIF should still display; it
will simply appear all at once, just as other images do.
gdImagePtr im;
FILE *out;
/* ... Create or load the image... */
/* Now turn on interlace */
gdImageInterlace(im, 1);
/* And open an output file */
out = fopen("test.gif", "wb");
/* And save the image */
<
A HREF="#gdImageGif">gdImageGif<
/A>
(im, out
);
fclose(out);
<
A HREF="#gdImageDestroy">gdImageDestroy<
/A>
(im
);
<
H3><
A NAME="constants">Constants<
/A><
/H3>
Used in place of a color when invoking a line-drawing
function such as <
A HREF="#gdImageLine">gdImageLine<
/A>
or <
A HREF="#gdImageRectangle">gdImageRectangle<
/A>.
When gdBrushed is used as the color, the brush
image set with <
A HREF="#gdImageSetBrush">gdImageSetBrush<
/A>
is drawn in place of each pixel of the line (the brush is
usually larger than one pixel, creating the effect
of a wide paintbrush). See also
<
A HREF="#gdStyledBrushed">gdStyledBrushed<
/A>
for a way
to draw broken lines with a series of distinct copies of an image.
The constant 256. This is the maximum number of colors in a GIF file
according to the GIF standard, and is also the maximum number of
colors in a gd image.
Used in place of a color when invoking a line-drawing
function such as <
A HREF="#gdImageLine">gdImageLine<
/A>
or <
A HREF="#gdImageRectangle">gdImageRectangle<
/A>.
When gdStyled is used as the color, the colors of the pixels are
drawn successively from the style that has been
set with <
A HREF="#gdImageSetStyle">gdImageSetStyle<
/A>.
If the color of a pixel is equal to
<
A HREF="#gdTransparent">gdTransparent<
/A>, that pixel
is not altered. (This mechanism is completely unrelated
to the "transparent color" of the image itself; see
<
A HREF="#gdImageColorTransparent">gdImageColorTransparent<
/A>
gdImageColorTransparent for that mechanism.) See also
<
A NAME="#gdStyledBrushed"> gdStyledBrushed<
/A>.
Used in place of a color when invoking a line-drawing
function such as <
A HREF="#gdImageLine">gdImageLine<
/A>
or <
A HREF="#gdImageRectangle">gdImageRectangle<
/A>.
When gdStyledBrushed is used as the color, the brush
image set with <
A HREF="#gdImageSetBrush">gdImageSetBrush<
/A>
is drawn at each pixel of the line, providing that the
style set with <
A HREF="#gdImageSetStyle">gdImageSetStyle<
/A>
contains a nonzero value (OR gdTransparent, which
does not equal zero but is supported for consistency)
for the current pixel. (Pixels are drawn successively from the style as the
line is drawn, returning to the beginning when the
available pixels in the style are exhausted.) Note that
this differs from the behavior of <
A HREF="#gdStyled">gdStyled<
/A>,
in which the values in the style are used as actual
pixel colors, except for gdTransparent.
The length of a dash in a dashed line. Defined to be 4 for
backwards compatibility with programs that use
<
A NAME="gdImageDashedLine">gdImageDashedLine<
/A>. New
programs should use <
A NAME="gdImageSetStyle">
gdImageSetStyle<
/A> and call the standard
<
A NAME="gdImageLine">gdImageLine<
/A> function
with the special
"color" <
A NAME="gdStyled">
gdStyled<
/A> or <
A NAME="gdStyledBrushed">gdStyledBrushed<
/A>.
Used in place of a normal
color in <
A HREF="#gdImageFilledRectangle">
gdImageFilledRectangle<
/A>, <
A HREF="#gdImageFilledPolygon">
gdImageFilledPolygon<
/A>,
<
A HREF="#gdImageFill">gdImageFill<
/A>, and <
A HREF="#gdImageFillToBorder">
gdImageFillToBorder<
/A>. gdTiled selects a pixel from the
tile image set with <
A HREF="#gdImageSetTile">gdImageSetTile<
/A>
in such a way as to ensure that the filled area will be
tiled with copies of the tile image. See the discussions of
<
A HREF="#gdImageFill">gdImageFill<
/A> and
<
A HREF="#gdImageFillToBorder">gdImageFillToBorder<
/A>
for special
restrictions regarding those functions.
Used in place of a normal color in a style to be set with
<
A HREF="#gdImageSetStyle">gdImageSetStyle<
/A>.
color index of the image; for that functionality please
see <
A HREF="gdImageColorTransparent">gdImageColorTransparent<
/A>.
<
A NAME="gdformat"><
H3>About the additional .gd image file format<
/H3><
/A>
In addition to reading and writing the GIF format and reading the
X Bitmap format, gd has the capability to read and write its
own
".gd" format. This format is <
em>not<
/em> intended
for
general purpose use and should never be used to distribute
images. It is not a compressed format. Its purpose is solely to
allow very fast loading of images your program needs often in
order to build other images for output. If you are experiencing
performance problems when loading large, fixed GIF images your
program needs to produce its output images, you may wish
to examine the functions <
A HREF="#gdImageCreateFromGd">
gdImageCreateFromGd<
/A> and <
A HREF="#gdImageGd">gdImageGd<
/A>,
which read and write .gd format images.
The program "giftogd.c" is provided as a simple way of converting
.gif files to .gd format. I emphasize again that you will not
need to use this format unless you have a need for high-speed loading
of a few frequently-used images in your program.
<
A NAME="informing"><
H3>Please tell us you
're using gd!</H3>
When you contact us and let us know you are using gd,
you help us justify the time spent in maintaining and improving
it. So please let us know. If the results are publicly
visible on the web, a URL is a wonderful thing to receive, but
if it's not a publicly visible project, a simple note is just
as welcome.
<
A NAME="languages"><
H3>Using gd with TCL<
/H3><
/A>
If you prefer TCL to C, you can use gd from your tcl program
thanks to the <
A HREF="http://guraldi.hgp.med.umich.edu/gdtcl.html">
TCL gd extension<
/A> by Spencer W. Thomas, available at the
link
above or by anonymous FTP to guraldi.hgp.med.umich.edu
in the directory pub/gdtcl.shar.
<
A NAME="problems"><
H3>If you have problems<
/H3><
/A>
If you have any difficulties with gd, feel free to contact
the author, <
A HREF="http://sunsite.unc.edu/boutell/index.html">
Thomas Boutell<
/A>. Be sure to read this manual
carefully first.
<
H3><
A NAME="index">Alphabetical quick index<
/A><
/H3>
<
A HREF="#gdBrushed">gdBrushed<
/A> |
<
A HREF="#gdDashSize">gdDashSize<
/A> |
<
A HREF="#gdFont">gdFont<
/A> |
<
A HREF="#gdFontPtr">gdFontPtr<
/A> |
<
A HREF="#gdImage">gdImage<
/A> |
<
A HREF="#gdImageArc">gdImageArc<
/A> |
<
A HREF="#gdImageBlue">gdImageBlue<
/A> |
<
A HREF="#gdImageBoundsSafe">gdImageBoundsSafe<
/A> |
<
A HREF="#gdImageChar">gdImageChar<
/A> |
<
A HREF="#gdImageCharUp">gdImageCharUp<
/A> |
<
A HREF="#gdImageColorAllocate">gdImageColorAllocate<
/A> |
<
A HREF="#gdImageColorClosest">gdImageColorClosest<
/A> |
<
A HREF="#gdImageColorDeallocate">gdImageColorDeallocate<
/A> |
<
A HREF="#gdImageColorExact">gdImageColorExact<
/A> |
<
A HREF="#gdImageColorTransparent">gdImageColorTransparent<
/A> |
<
A HREF="#gdImageCopy">gdImageCopy<
/A> |
<
A HREF="#gdImageCopyResized">gdImageCopyResized<
/A> |
<
A HREF="#gdImageCreate">gdImageCreate<
/A> |
<
A HREF="#gdImageCreateFromGd">gdImageCreateFromGd<
/A> |
<
A HREF="#gdImageCreateFromGif">gdImageCreateFromGif<
/A> |
<
A HREF="#gdImageCreateFromXbm">gdImageCreateFromXbm<
/A> |
<
A HREF="#gdImageDashedLine">gdImageDashedLine<
/A> |
<
A HREF="#gdImageDestroy">gdImageDestroy<
/A> |
<
A HREF="#gdImageFill">gdImageFill<
/A> |
<
A HREF="#gdImageFillToBorder">gdImageFillToBorder<
/A> |
<
A HREF="#gdImageFilledRectangle">gdImageFilledRectangle<
/A> |
<
A HREF="#gdImageGd">gdImageGd<
/A> |
<
A HREF="#gdImageGetInterlaced">gdImageGetInterlaced<
/A> |
<
A HREF="#gdImageGetPixel">gdImageGetPixel<
/A> |
<
A HREF="#gdImageGetTransparent">gdImageGetTransparent<
/A> |
<
A HREF="#gdImageGif">gdImageGif<
/A> |
<
A HREF="#gdImageGreen">gdImageGreen<
/A> |
<
A HREF="#gdImageInterlace">gdImageInterlace<
/A> |
<
A HREF="#gdImageLine">gdImageLine<
/A> |
<
A HREF="#gdImageFilledPolygon">gdImageFilledPolygon<
/A> |
<
A HREF="#gdImagePolygon">gdImagePolygon<
/A> |
<
A HREF="#gdImagePtr">gdImagePtr<
/A> |
<
A HREF="#gdImageRectangle">gdImageRectangle<
/A> |
<
A HREF="#gdImageRed">gdImageRed<
/A> |
<
A HREF="#gdImageSetBrush">gdImageSetBrush<
/A> |
<
A HREF="#gdImageSetPixel">gdImageSetPixel<
/A> |
<
A HREF="#gdImageSetStyle">gdImageSetStyle<
/A> |
<
A HREF="#gdImageSetTile">gdImageSetTile<
/A> |
<
A HREF="#gdImageString">gdImageString<
/A> |
<
A HREF="#gdImageStringUp">gdImageStringUp<
/A> |
<
A HREF="#gdMaxColors">gdMaxColors<
/A> |
<
A HREF="#gdPoint">gdPoint<
/A> |
<
A HREF="#gdStyled">gdStyled<
/A> |
<
A HREF="#gdStyledBrushed">gdStyledBrushed<
/A> |
<
A HREF="#gdTiled">gdTiled<
/A> |
<
A HREF="#gdTransparent">gdTransparent<
/A>
<
em><
A HREF="http://sunsite.unc.edu/boutell/index.html">
Thomas Boutell, boutell@netcom.com<
/A><
/em>